index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sherlock
/
tattoo
/
tattoo_talk.cpp
Age
Commit message (
Expand
)
Author
2015-07-05
SHERLOCK: RT: Cleanup of walk-related script opcodes
Paul Gilbert
2015-07-05
SHERLOCK: RT: Fix People::reset when _scriptMoreFlag is set
Paul Gilbert
2015-07-05
SHERLOCK: RT: Fixes to display talk window
Paul Gilbert
2015-07-05
SHERLOCK: RT: Cleanup of cmdWalkHolmesToCoords
Paul Gilbert
2015-07-04
SHERLOCK: Make playMusic a private method of Music
Paul Gilbert
2015-07-03
SHERLOCK: RT: Hook talk widget refresh into talk logic
Paul Gilbert
2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-07-01
SHERLOCK: RT: Implement cmdSetWalkControl
Paul Gilbert
2015-07-01
SHERLOCK: RT: Implement cmdPlaySong opcode
Paul Gilbert
2015-07-01
SHERLOCK: RT: Fix infinite empty talk dialog in intro
Paul Gilbert
2015-06-29
SHERLOCK: RT: Implement opcode cmdSetTalkSequence
Filippos Karapetis
2015-06-27
SHERLOCK: RT: Fix display of talk text windows
Paul Gilbert
2015-06-26
SHERLOCK: RT: Code for positioning text windows over characters
Paul Gilbert
2015-06-23
SHERLOCK: RT: Beginnings of talk window widget class
Paul Gilbert
2015-06-23
SHERLOCK: RT: Create WidgetMessage class for displaying messages
Paul Gilbert
2015-06-22
SHERLOCK: RT: Beginnings of look window display
Paul Gilbert
2015-06-18
SHERLOCK: Fix a couple of GCC warnings
Torbjörn Andersson
2015-06-17
SHERLOCK: RT: Implemented pullNPCPath
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Paul Gilbert
2015-06-13
SHERLOCK: Further changes for different opcode ranges
Paul Gilbert
2015-06-13
SHERLOCK: Initial implementation of the NPC-related opcodes
Filippos Karapetis
2015-06-13
SHERLOCK: Add names of missing opcodes and controls in warning messages
Filippos Karapetis
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: Move walkToCoords from People to Person
Paul Gilbert
2015-06-12
SHERLOCK: RT: Fix cmdSetNPCDescOnOff method
Paul Gilbert
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-12
SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoords
Filippos Karapetis
2015-06-12
SHERLOCK: Implement the cmdRestorePeopleSequence opcode for Rose Tattoo
Filippos Karapetis
2015-06-12
SHERLOCK: Implement the rest of the NPC path opcodes for Rose Tattoo
Filippos Karapetis
2015-06-11
SHERLOCK: Implement the cmdSetNPCDescOnOff opcode for Rose Tattoo
Filippos Karapetis
2015-06-07
SHERLOCK: Fix cmdSetNPCInfoLine
Paul Gilbert
2015-06-07
SHERLOCK: Add missing OP_END_TEXT_WINDOW opcode
Paul Gilbert
2015-06-07
SHERLOCK: Fix mistakes in opcode lists
Paul Gilbert
2015-06-07
SHERLOCK: Fix for switching speakers
Paul Gilbert
2015-06-07
SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIER
Filippos Karapetis
2015-06-07
SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
Filippos Karapetis
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalk
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-07
SHERLOCK: Implement some more Rose Tattoo script opcodes
Filippos Karapetis
2015-06-07
SHERLOCK: cmdTalkInterruptsDisable & cmdTalkInterruptsEnable are dummy
Filippos Karapetis
2015-06-07
SHERLOCK: Fix whitespace
Filippos Karapetis
2015-06-07
SHERLOCK: Implement cmdSetNPCPosition opcode
Filippos Karapetis
2015-06-06
SHERLOCK: Implement cmdSetNPCOn and cmdSetNPCOff script commands
Paul Gilbert
2015-06-05
SHERLOCK: Move the Talk descendant classes into their own files
Paul Gilbert