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path: root/engines/sherlock/tattoo/tattoo_talk.cpp
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2015-07-26SHERLOCK: RT: Fix crash from adding text window multiple timesPaul Gilbert
2015-07-18SHERLOCK: RT: Fix showing look window for inventory itemsPaul Gilbert
2015-07-17SHERLOCK: RT: Don't show object tooltips when talk window activePaul Gilbert
2015-07-12SHERLOCK: RT: Implement cmdSetSceneEntryFlagPaul Gilbert
2015-07-05SHERLOCK: RT: Cleanup of walk-related script opcodesPaul Gilbert
2015-07-05SHERLOCK: RT: Fix People::reset when _scriptMoreFlag is setPaul Gilbert
2015-07-05SHERLOCK: RT: Fixes to display talk windowPaul Gilbert
2015-07-05SHERLOCK: RT: Cleanup of cmdWalkHolmesToCoordsPaul Gilbert
2015-07-04SHERLOCK: Make playMusic a private method of MusicPaul Gilbert
2015-07-03SHERLOCK: RT: Hook talk widget refresh into talk logicPaul Gilbert
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-07-01SHERLOCK: RT: Implement cmdSetWalkControlPaul Gilbert
2015-07-01SHERLOCK: RT: Implement cmdPlaySong opcodePaul Gilbert
2015-07-01SHERLOCK: RT: Fix infinite empty talk dialog in introPaul Gilbert
2015-06-29SHERLOCK: RT: Implement opcode cmdSetTalkSequenceFilippos Karapetis
2015-06-27SHERLOCK: RT: Fix display of talk text windowsPaul Gilbert
2015-06-26SHERLOCK: RT: Code for positioning text windows over charactersPaul Gilbert
2015-06-23SHERLOCK: RT: Beginnings of talk window widget classPaul Gilbert
2015-06-23SHERLOCK: RT: Create WidgetMessage class for displaying messagesPaul Gilbert
2015-06-22SHERLOCK: RT: Beginnings of look window displayPaul Gilbert
2015-06-18SHERLOCK: Fix a couple of GCC warningsTorbjörn Andersson
2015-06-17SHERLOCK: RT: Implemented pullNPCPathPaul Gilbert
2015-06-14SHERLOCK: RT: Move more methods from Sprite to TattooPersonPaul Gilbert
2015-06-13SHERLOCK: Further changes for different opcode rangesPaul Gilbert
2015-06-13SHERLOCK: Initial implementation of the NPC-related opcodesFilippos Karapetis
2015-06-13SHERLOCK: Add names of missing opcodes and controls in warning messagesFilippos Karapetis
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Move walkToCoords from People to PersonPaul Gilbert
2015-06-12SHERLOCK: RT: Fix cmdSetNPCDescOnOff methodPaul Gilbert
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-12SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoordsFilippos Karapetis
2015-06-12SHERLOCK: Implement the cmdRestorePeopleSequence opcode for Rose TattooFilippos Karapetis
2015-06-12SHERLOCK: Implement the rest of the NPC path opcodes for Rose TattooFilippos Karapetis
2015-06-11SHERLOCK: Implement the cmdSetNPCDescOnOff opcode for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Fix cmdSetNPCInfoLinePaul Gilbert
2015-06-07SHERLOCK: Add missing OP_END_TEXT_WINDOW opcodePaul Gilbert
2015-06-07SHERLOCK: Fix mistakes in opcode listsPaul Gilbert
2015-06-07SHERLOCK: Fix for switching speakersPaul Gilbert
2015-06-07SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIERFilippos Karapetis
2015-06-07SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementationFilippos Karapetis
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-06SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalkPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-07SHERLOCK: Implement some more Rose Tattoo script opcodesFilippos Karapetis
2015-06-07SHERLOCK: cmdTalkInterruptsDisable & cmdTalkInterruptsEnable are dummyFilippos Karapetis
2015-06-07SHERLOCK: Fix whitespaceFilippos Karapetis
2015-06-07SHERLOCK: Implement cmdSetNPCPosition opcodeFilippos Karapetis
2015-06-06SHERLOCK: Implement cmdSetNPCOn and cmdSetNPCOff script commandsPaul Gilbert
2015-06-05SHERLOCK: Move the Talk descendant classes into their own filesPaul Gilbert