Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-30 | SHERLOCK: SS: don't setup font for non-play demo | Martin Kiewitz | |
Do not setup font for non-playable demo Non-playable demo does not have any font at all Fixes non-playable demo not working | |||
2016-01-30 | SHERLOCK: SS: button code cleanup | Martin Kiewitz | |
Change the default for the optional parameter "textContainsHotkey" to true, because it's needed almost all of the time. | |||
2016-01-30 | SHERLOCK: SS: window hotkeys now multilingual | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: make main buttons multilingual | Martin Kiewitz | |
Also fix graphical issue with "press any key to continue" text | |||
2016-01-30 | SHERLOCK: SS: default to look in inventory | Martin Kiewitz | |
original interpreter did that too | |||
2016-01-30 | SHERLOCK: SS: fix inventory button gfx glitch | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: make journal hotkeys multilingual | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: make inventory hotkeys multilingual | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: Make load/save menu multilingual | Martin Kiewitz | |
Also change behavior of makeButton/buttonPrint to directly remove a hotkey-prefix, in case it was passed. | |||
2016-01-30 | SHERLOCK: SS: make settings multilingual | Martin Kiewitz | |
Also make it possible to somewhat easily have hotkeys within the button text itself and not just having to use the very first button text character as hotkey. | |||
2016-01-29 | SHERLOCK: RT: Simplify ascii char checks, since we don't support accents | Paul Gilbert | |
2016-01-28 | SHERLOCK: SS: Fix signed char issues with new isPrintable function | Paul Gilbert | |
2016-01-27 | SHERLOCK: SS: Fix German accents not showing in journal | Paul Gilbert | |
2016-01-11 | SHERLOCK: Remove empty destructor for WidgetFiles. | Johannes Schickel | |
WidgetBase already has a virtual destructor, thus there is no need to make WidgetFiles have an empty virtual destructor around. This also prevents g++ for Dreamcast from failing due to an internal compiler error. | |||
2015-12-09 | SHERLOCK: Add validation for journal entry values | Paul Gilbert | |
2015-12-01 | SHERLOCK: SS: Fix crash moving box at Tabbacconists | Paul Gilbert | |
2015-11-25 | SHERLOCK: fix comment typo | Martin Kiewitz | |
2015-11-23 | SHERLOCK: SS: Fix exit crash in Sherlock playable demo | Paul Gilbert | |
2015-11-22 | SHERLOCK: Remove deprecated decompression file | Paul Gilbert | |
2015-11-16 | SHERLOCK: Change Sherlock from testing to stable | Paul Gilbert | |
2015-11-16 | SHERLOCK: Fix Coverity warnings about uninitialized fields | Paul Gilbert | |
2015-11-16 | SHERLOCK: RT: Fix Coverity warning in original savegame dialog | Paul Gilbert | |
2015-11-07 | SHERLOCK: Remove non-ascii character | Eugene Sandulenko | |
2015-10-18 | SHERLOCK: RT: Fix color of darts game power bar | Paul Gilbert | |
2015-10-19 | SHERLOCK: RT: add Spanish text fixes bug #6936 | Martin Kiewitz | |
Previously created Spanish saved games are broken though, need to restart the game | |||
2015-10-17 | SHERLOCK: RT: Fix Diogenes fire music slightly too long in intro | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Fix incorrect music file after intro ends | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Fix setting new scene's music filename when music is off | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Increase darts hand/power speed, computer text fix | Paul Gilbert | |
2015-10-16 | SHERLOCK: Don't clear events after a non-interruptable delay | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix drawing of darts game dart throws | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix darts info display and hide cursor | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash showing folder to Watson | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash skipping intro when anim is active | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash closing text dialogs with the keyboard | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix corrupted savegame thumnails | Paul Gilbert | |
2015-10-15 | SHERLOCK: RT: Fix conversation options screwup after viewing journal | Paul Gilbert | |
2015-10-15 | SHERLOCK: RT: Fix clouds appearing inside Dewar's lab | Paul Gilbert | |
2015-10-14 | SHERLOCK: RT: Hook up fast speed to the Ctrl+S toggle | Paul Gilbert | |
This reverts back to the original slower speed by default, but allows the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase the play speed | |||
2015-10-13 | SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGame | Paul Gilbert | |
This likely fixes just about every remaining outstanding bug report. The variable, for a savegame being loaded, was only reset when a previously loaded scene was freed. But if you loaded a game directly from the launcher, there was no previous scene to free, and the variable remained set. Which meant that you could do things in the scene and then either leave the scene or make another save without the _sceneStats update method being called to reflect the changes made in the change in the global flags. | |||
2015-10-12 | SHERLOCK: RT: Slightly increase movement speed | Paul Gilbert | |
This may cause slight timing issues when doing animations of Holmes playing musical instruments; I've already added special cases for several of them to still keep animations in sync with the music | |||
2015-10-12 | SHERLOCK: RT: Fix brief incorrect tooltip text after showing animations | Paul Gilbert | |
2015-10-11 | SHERLOCK: RT: Fix memory leak in TattooPerson | Paul Gilbert | |
2015-10-11 | SHERLOCK: RT: Fix frame memory leak in StreamingImageFile | Paul Gilbert | |
2015-10-11 | SHERLOCK: Fix memory leak playing music | Paul Gilbert | |
2015-10-11 | SHERLOCK: SS: Fix gcc compiler warnings | Paul Gilbert | |
2015-10-11 | SHERLOCK: Fix compilation error on OS X | Thierry Crozat | |
The error was: no viable conversion from 'std::__1::nullptr_t' to 'const Common::String' | |||
2015-10-11 | SHERLOCK: SS: Fix sprites when multiple animations are active | Paul Gilbert | |
2015-10-10 | SHERLOCK: Change _cAnimShapes to be a pointer array | Paul Gilbert | |
This fixes cases where the array has multiple entries; removing a previous entry could result in startCAnim's Object &cObj ending up pointing to an incorrect entry | |||
2015-10-10 | SHERLOCK: SS: Don't reset Holme's position when loading savegames | Paul Gilbert | |