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2016-01-30SHERLOCK: SS: don't setup font for non-play demoMartin Kiewitz
Do not setup font for non-playable demo Non-playable demo does not have any font at all Fixes non-playable demo not working
2016-01-30SHERLOCK: SS: button code cleanupMartin Kiewitz
Change the default for the optional parameter "textContainsHotkey" to true, because it's needed almost all of the time.
2016-01-30SHERLOCK: SS: window hotkeys now multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make main buttons multilingualMartin Kiewitz
Also fix graphical issue with "press any key to continue" text
2016-01-30SHERLOCK: SS: default to look in inventoryMartin Kiewitz
original interpreter did that too
2016-01-30SHERLOCK: SS: fix inventory button gfx glitchMartin Kiewitz
2016-01-30SHERLOCK: SS: make journal hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make inventory hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: Make load/save menu multilingualMartin Kiewitz
Also change behavior of makeButton/buttonPrint to directly remove a hotkey-prefix, in case it was passed.
2016-01-30SHERLOCK: SS: make settings multilingualMartin Kiewitz
Also make it possible to somewhat easily have hotkeys within the button text itself and not just having to use the very first button text character as hotkey.
2016-01-29SHERLOCK: RT: Simplify ascii char checks, since we don't support accentsPaul Gilbert
2016-01-28SHERLOCK: SS: Fix signed char issues with new isPrintable functionPaul Gilbert
2016-01-27SHERLOCK: SS: Fix German accents not showing in journalPaul Gilbert
2016-01-11SHERLOCK: Remove empty destructor for WidgetFiles.Johannes Schickel
WidgetBase already has a virtual destructor, thus there is no need to make WidgetFiles have an empty virtual destructor around. This also prevents g++ for Dreamcast from failing due to an internal compiler error.
2015-12-09SHERLOCK: Add validation for journal entry valuesPaul Gilbert
2015-12-01SHERLOCK: SS: Fix crash moving box at TabbacconistsPaul Gilbert
2015-11-25SHERLOCK: fix comment typoMartin Kiewitz
2015-11-23SHERLOCK: SS: Fix exit crash in Sherlock playable demoPaul Gilbert
2015-11-22SHERLOCK: Remove deprecated decompression filePaul Gilbert
2015-11-16SHERLOCK: Change Sherlock from testing to stablePaul Gilbert
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-11-16SHERLOCK: RT: Fix Coverity warning in original savegame dialogPaul Gilbert
2015-11-07SHERLOCK: Remove non-ascii characterEugene Sandulenko
2015-10-18SHERLOCK: RT: Fix color of darts game power barPaul Gilbert
2015-10-19SHERLOCK: RT: add Spanish text fixes bug #6936Martin Kiewitz
Previously created Spanish saved games are broken though, need to restart the game
2015-10-17SHERLOCK: RT: Fix Diogenes fire music slightly too long in introPaul Gilbert
2015-10-17SHERLOCK: RT: Fix incorrect music file after intro endsPaul Gilbert
2015-10-17SHERLOCK: RT: Fix setting new scene's music filename when music is offPaul Gilbert
2015-10-17SHERLOCK: RT: Increase darts hand/power speed, computer text fixPaul Gilbert
2015-10-16SHERLOCK: Don't clear events after a non-interruptable delayPaul Gilbert
2015-10-16SHERLOCK: RT: Fix drawing of darts game dart throwsPaul Gilbert
2015-10-16SHERLOCK: RT: Fix darts info display and hide cursorPaul Gilbert
2015-10-16SHERLOCK: RT: Fix crash showing folder to WatsonPaul Gilbert
2015-10-16SHERLOCK: RT: Fix crash skipping intro when anim is activePaul Gilbert
2015-10-16SHERLOCK: RT: Fix crash closing text dialogs with the keyboardPaul Gilbert
2015-10-16SHERLOCK: RT: Fix corrupted savegame thumnailsPaul Gilbert
2015-10-15SHERLOCK: RT: Fix conversation options screwup after viewing journalPaul Gilbert
2015-10-15SHERLOCK: RT: Fix clouds appearing inside Dewar's labPaul Gilbert
2015-10-14SHERLOCK: RT: Hook up fast speed to the Ctrl+S togglePaul Gilbert
This reverts back to the original slower speed by default, but allows the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase the play speed
2015-10-13SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGamePaul Gilbert
This likely fixes just about every remaining outstanding bug report. The variable, for a savegame being loaded, was only reset when a previously loaded scene was freed. But if you loaded a game directly from the launcher, there was no previous scene to free, and the variable remained set. Which meant that you could do things in the scene and then either leave the scene or make another save without the _sceneStats update method being called to reflect the changes made in the change in the global flags.
2015-10-12SHERLOCK: RT: Slightly increase movement speedPaul Gilbert
This may cause slight timing issues when doing animations of Holmes playing musical instruments; I've already added special cases for several of them to still keep animations in sync with the music
2015-10-12SHERLOCK: RT: Fix brief incorrect tooltip text after showing animationsPaul Gilbert
2015-10-11SHERLOCK: RT: Fix memory leak in TattooPersonPaul Gilbert
2015-10-11SHERLOCK: RT: Fix frame memory leak in StreamingImageFilePaul Gilbert
2015-10-11SHERLOCK: Fix memory leak playing musicPaul Gilbert
2015-10-11SHERLOCK: SS: Fix gcc compiler warningsPaul Gilbert
2015-10-11SHERLOCK: Fix compilation error on OS XThierry Crozat
The error was: no viable conversion from 'std::__1::nullptr_t' to 'const Common::String'
2015-10-11SHERLOCK: SS: Fix sprites when multiple animations are activePaul Gilbert
2015-10-10SHERLOCK: Change _cAnimShapes to be a pointer arrayPaul Gilbert
This fixes cases where the array has multiple entries; removing a previous entry could result in startCAnim's Object &cObj ending up pointing to an incorrect entry
2015-10-10SHERLOCK: SS: Don't reset Holme's position when loading savegamesPaul Gilbert