Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-04 | Add correct md5 for second version of Simon the Sorcerer 2 patched to Russian | Travis Howell | |
svn-id: r21057 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 | |||
2006-02-23 | I assume -1 and 0xFFFFFFFF are supposed to be the same value when assigned to | Torbjörn Andersson | |
_lastHitArea3, so use -1 consistently. svn-id: r20838 | |||
2006-02-23 | In Feeble Files, mouse clicks are recorded in _bitArray[] as well. I was hoping | Torbjörn Andersson | |
that this would make a difference for the Oracle, but apparently not. svn-id: r20828 | |||
2006-02-20 | Add German version of Simon the Sorcerer 2 (DOS Floppy) | Travis Howell | |
svn-id: r20803 | |||
2006-02-18 | - Merged GameDetector::detectGame() into GameDetector::detectMain() | Max Horn | |
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-16 | Whitespace fix. | Torbjörn Andersson | |
svn-id: r20737 | |||
2006-02-16 | - Fixed a bug that prevented you from overriding the scaler from the command | Max Horn | |
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736 | |||
2006-02-16 | Fix overlay images not always been marked as compressed in the Feeble Files | Travis Howell | |
svn-id: r20735 | |||
2006-02-16 | Cleanup drawing code for Feeble Files | Travis Howell | |
svn-id: r20734 | |||
2006-02-16 | For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The | Torbjörn Andersson | |
good news is that the original function to draw these appears to be written in C, so it should be easy to decipher. The bad news is that I failed. :-) svn-id: r20728 | |||
2006-02-14 | It looks like Feeble Files adjustis sprite coordinates by _scrollY as well, | Torbjörn Andersson | |
where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that scroll both horizontally and vertically? Again, this makes no difference to the early stages of the game. svn-id: r20694 | |||
2006-02-14 | As far as I can tell, The Feeble Files should subtract _scrollX from the | Torbjörn Andersson | |
sprite's X coordinate, just as we already do for Simon 2. (I believe that was when scrolling rooms were first introduced.) I've never played The Feeble Files (apart from the first two or three rooms) so I can't say whether or not it uses scrolling rooms. svn-id: r20693 | |||
2006-02-13 | Add hyperlink on/off functions of oracle in Feeble Files | Travis Howell | |
svn-id: r20665 | |||
2006-02-12 | The GameDetector is no longer a required parameter for Engine constructors | Max Horn | |
svn-id: r20590 | |||
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null ↵ | Max Horn | |
and x11 backends; added engines/module.mk svn-id: r20584 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |