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2006-03-16CleanupTravis Howell
svn-id: r21328
2006-03-16CleanupTravis Howell
svn-id: r21327
2006-03-16Remove duplicate fcs fieldTravis Howell
svn-id: r21326
2006-03-16Rename get draw buffer functionsTravis Howell
svn-id: r21325
2006-03-16Rename flags used for drawing imagesTravis Howell
svn-id: r21324
2006-03-16Remove unused unlock draw surface functionsTravis Howell
svn-id: r21323
2006-03-16Add scaling code stub for FFTravis Howell
svn-id: r21322
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r21219
2006-03-09Moved SIMON plugin interface code from simon.cpp to game.cppMax Horn
svn-id: r21180
2006-03-09Modified SIMON engine to use DetectedGame::updateDescMax Horn
svn-id: r21176
2006-03-09Tiny code simplificationMax Horn
svn-id: r21152
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149
2006-03-04Add correct md5 for second version of Simon the Sorcerer 2 patched to RussianTravis Howell
svn-id: r21057
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
svn-id: r21017
2006-02-23I assume -1 and 0xFFFFFFFF are supposed to be the same value when assigned toTorbjörn Andersson
_lastHitArea3, so use -1 consistently. svn-id: r20838
2006-02-23In Feeble Files, mouse clicks are recorded in _bitArray[] as well. I was hopingTorbjörn Andersson
that this would make a difference for the Oracle, but apparently not. svn-id: r20828
2006-02-20Add German version of Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r20803
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵Max Horn
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738
2006-02-16Whitespace fix.Torbjörn Andersson
svn-id: r20737
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736
2006-02-16Fix overlay images not always been marked as compressed in the Feeble FilesTravis Howell
svn-id: r20735
2006-02-16Cleanup drawing code for Feeble FilesTravis Howell
svn-id: r20734
2006-02-16For now, do not attempt to draw "overlay" sprites, like the Oracle icon. TheTorbjörn Andersson
good news is that the original function to draw these appears to be written in C, so it should be easy to decipher. The bad news is that I failed. :-) svn-id: r20728
2006-02-14It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,Torbjörn Andersson
where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that scroll both horizontally and vertically? Again, this makes no difference to the early stages of the game. svn-id: r20694
2006-02-14As far as I can tell, The Feeble Files should subtract _scrollX from theTorbjörn Andersson
sprite's X coordinate, just as we already do for Simon 2. (I believe that was when scrolling rooms were first introduced.) I've never played The Feeble Files (apart from the first two or three rooms) so I can't say whether or not it uses scrolling rooms. svn-id: r20693
2006-02-13Add hyperlink on/off functions of oracle in Feeble FilesTravis Howell
svn-id: r20665
2006-02-12The GameDetector is no longer a required parameter for Engine constructorsMax Horn
svn-id: r20590
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582