Age | Commit message (Collapse) | Author |
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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svn-id: r20737
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line for 640x480 games.
- Updated NEWS file a bit
svn-id: r20736
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svn-id: r20735
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svn-id: r20734
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good news is that the original function to draw these appears to be written in
C, so it should be easy to decipher.
The bad news is that I failed. :-)
svn-id: r20728
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where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that
scroll both horizontally and vertically?
Again, this makes no difference to the early stages of the game.
svn-id: r20694
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sprite's X coordinate, just as we already do for Simon 2. (I believe that was
when scrolling rooms were first introduced.)
I've never played The Feeble Files (apart from the first two or three rooms)
so I can't say whether or not it uses scrolling rooms.
svn-id: r20693
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svn-id: r20665
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svn-id: r20590
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and x11 backends; added engines/module.mk
svn-id: r20584
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svn-id: r20582
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