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path: root/engines/sky/control.h
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2012-03-28SKY: Allow game to be loaded from main menu dialog while in-game control ↵Eric Culp
panel is open. Fixes bug #3448294
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-13BASS: Reduce code duplication in autosave codeWillem Jan Palenstijn
2012-02-13BASS: Fix savegame corruptionWillem Jan Palenstijn
When using the GMM or autosaves, _savedMouse and _savedCharSet were never set. See bug #3487117.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-08-30Fix indentationJordi Vilalta Prat
svn-id: r43837
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
svn-id: r42054
2009-03-06cleanupJoost Peters
svn-id: r39147
2009-02-14Fix 1690836: "BASS: Speed difference"Joost Peters
The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4). Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox. svn-id: r36318
2008-11-12Saving and loading from the GMM is now supported in the sky engineFilippos Karapetis
svn-id: r35024
2008-02-27Modified the BASS save/load code to use a StringList for storing the save ↵Max Horn
state titles (simplified the code, removed some cruft) svn-id: r30986
2008-02-27Simplified Control::handleKeyPress and fixed a long-standing bug in the ↵Max Horn
verification of the save name svn-id: r30981
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-22Converted BASS to use Common::KeyStateMax Horn
svn-id: r27635
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on ↵Max Horn
scummvm-devel) svn-id: r26594
2007-03-17SKY: Changed Control class to use event manager for mouse coord tracking, ↵Max Horn
and also made it respect the SF_MOUSE_LOCKED flag svn-id: r26177
2007-02-20More header fixes for that warm and fuzzy feeling of consistency.Torbjörn Andersson
svn-id: r25749
2007-02-10Patch #1656801 (BASS: various control panel fixes), which fixes bug #1548779 ↵Max Horn
(BASS: Control panel inconsistency for FX/Music button texts) svn-id: r25473
2006-03-26Added support for mouse wheel scrolling in save/restore dialog.Torbjörn Andersson
svn-id: r21459
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582