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author | Joost Peters | 2009-02-14 00:21:53 +0000 |
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committer | Joost Peters | 2009-02-14 00:21:53 +0000 |
commit | f7b963101f8e04aa837ee598c442e5faed96bfec (patch) | |
tree | 24e3ed6b0bbbe480ca4a3d19a8bfebc3b6b533cf /engines/sky/control.h | |
parent | aa82c6fa7bd5dad43e1f5506714ffc2b6329aac9 (diff) | |
download | scummvm-rg350-f7b963101f8e04aa837ee598c442e5faed96bfec.tar.gz scummvm-rg350-f7b963101f8e04aa837ee598c442e5faed96bfec.tar.bz2 scummvm-rg350-f7b963101f8e04aa837ee598c442e5faed96bfec.zip |
Fix 1690836: "BASS: Speed difference"
The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4).
Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox.
svn-id: r36318
Diffstat (limited to 'engines/sky/control.h')
-rw-r--r-- | engines/sky/control.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sky/control.h b/engines/sky/control.h index d099d44d95..40534cbd0d 100644 --- a/engines/sky/control.h +++ b/engines/sky/control.h @@ -115,7 +115,7 @@ struct MegaSet; #define SLOW 0 #define FAST 1 -#define SPEED_MULTIPLY 8 +#define SPEED_MULTIPLY 12 //- #define SAVE_EXT 1 |