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2011-02-16Merge branch 'master' into osystem-paletteJohannes Schickel
Conflicts: engines/sky/screen.h
2011-02-16SKY: Restore old sequence delay behaviour.dhewg
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored that while getting rid of SEQ_DELAY. That in return allows us to relax the call frequency again (more sleeps, less cpu hogging).
2011-02-14SKY: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14SKY: get rid of timer based gfx updatesdhewg
on most platforms timers are implemented using threads. never ever make gfx updates from another thread other than the main one. seriously. replace the whole timer crap in sky with timestamp based updates. this fixes crashes when OpenGL is enabled (android included). needs more testing.
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-03-06cleanupJoost Peters
svn-id: r39147
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on ↵Max Horn
scummvm-devel) svn-id: r26594
2007-02-20More header fixes for that warm and fuzzy feeling of consistency.Torbjörn Andersson
svn-id: r25749
2006-07-09Added OSystem::setFocusRectangle (first part of Nintendo DS patch)Max Horn
svn-id: r23449
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582