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AgeCommit message (Expand)Author
2008-08-03Fixed bug that prevented upper-case letters from being used in savegame names.Torbjörn Andersson
2008-07-31Added check for valid save slots, when loading savestates using -xChristopher Page
2008-07-29Changed class File (and derived classes) to only support read-only access; ad...Max Horn
2008-07-21Improved GMM sound settings support for SKYChristopher Page
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,...Christopher Page
2008-07-13SKY works with the new GMM implementation, also updated gui/newgui.cpp and pr...Christopher Page
2008-06-26Quit or RTL from the main menu now triggers an EVENT_QUIT in DefaultEventMana...Christopher Page
2008-06-26Fixed quitting from BASS intro, cleaned up comments in agosChristopher Page
2008-06-25Scumm and sky now use the new _quit flagChristopher Page
2008-06-06SKY: Fixed a memory leak in SKY engineChristopher Page
2008-05-08Since BASS treats speech separately from other sounds, let's use theTorbjörn Andersson
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-02-27Add support for --list-saves to the sky engineMax Horn
2008-02-27Modified the BASS save/load code to use a StringList for storing the save sta...Max Horn
2008-02-27Simplified Control::handleKeyPress and fixed a long-standing bug in the verif...Max Horn
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine constru...Max Horn
2008-02-08Initial support for plugin typesJordi Vilalta Prat
2008-02-03Revised Engine plugin API to only provide a single func which returns a MetaE...Max Horn
2008-02-03cleanupMax Horn
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
2008-02-03Converted queen and sky to use MetaEngine (forgot them because they don't use...Jordi Vilalta Prat
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-30Patch #1689516: BASS: Update the cursor when right-clicking in inventoryMax Horn
2007-12-28Patch #1857121: Refactoring of the getSavePath methodEugene Sandulenko
2007-12-07add Common::Rect::center (handy for ::setFocusRectangle())Gregory Montoir
2007-09-20This workaround is no longer neededMax Horn
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compil...Max Horn
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
2007-07-08Merged the FSNode branch with trunk r27681:27969David Corrales
2007-07-01Re-added __attribute__(packed)Max Horn
2007-06-28Whitespace fixMax Horn
2007-06-26increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726)Willem Jan Palenstijn
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
2007-06-23Changed BASS to use more KEYCODEsMax Horn
2007-06-22Converted BASS to use Common::KeyStateMax Horn
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode imple...David Corrales
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-26Removing more semicolaMax Horn
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-04-01corrected printf stringRobert Göffringmann
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-04-01Fixed a compiler warning about 'unknown conversion type character' (not sure ...Max Horn
2007-04-01Fixed setFocusRectangle code. At least I think I did, I don't know where it c...Robert Göffringmann
2007-04-01improved debugger a bitRobert Göffringmann
2007-03-31fixed graphic glitch when playing the floppy intro with spanish subtitles and...Robert Göffringmann
2007-03-30BASS is not Counter Strike, so redrawing the screen at 70 fps feels a little ...Robert Göffringmann