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path: root/engines/sludge/builtin.cpp
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2018-05-31SLUDGE: Move save game getter to StackHandlerSimei Yin
2018-05-31SLUDGE: Move stack size getter to struct StackHandlerSimei Yin
2018-05-31SLUDGE: Move copyStack() to struct VariableSimei Yin
2018-05-31SLUDGE: Move last stack finding function to struct VariableStackSimei Yin
2018-05-31SLUDGE: Move fastarray functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move value getters to struct VariableSimei Yin
2018-05-31SLUDGE: Move costume functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move PersonAnimation functions into struct VariableSimei Yin
2018-05-31SLUDGE: Move text related functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move copyVariable to struct VariableSimei Yin
2018-05-31SLUDGE: Move SetVariable() into struct VariableSimei Yin
2018-05-31SLUDGE: Move unlinkVar into struct VariableSimei Yin
2018-05-29SLUDGE: Split out function.h/cpp for upcoming refactoringSimei Yin
2018-05-27SLUDGE: Move global variable lastFramesPerSecond to class TimerSimei Yin
2018-05-27SLUDGE: Move built-in function parameter number to structureSimei Yin
2018-05-01SLUDGE: Objectify FloorManagerSimei Yin
2018-04-29SLUDGE: Remove global variable fadeMode and move transition functions to ↵Simei Yin
GraphicsManager
2018-04-29SLUDGE: Remove global variable saveEncoding and refactor CustomSaveData featuresSimei Yin
2018-04-27SLUDGE: Remove global variable speechModeSimei Yin
2018-04-27SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ↵Simei Yin
save&load
2018-04-27SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManagerSimei Yin
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-15SLUDGE: Refactor PersonaAnimation related code in PeopleManagerSimei Yin
2018-04-15SLUDGE: Objectify PeopleManagerSimei Yin
2018-04-15SLUDGE: Remove unused global variable captureAllKeysSimei Yin
2018-04-15SLUDGE: Rename KillAll to Kill in RegionManagerSimei Yin
2018-04-15SLUDGE: Objectify Region ManagerSimei Yin
2018-04-01SLUDGE: Move global variable pastePalette to TextManager and refactor a littleSimei Yin
2017-12-19SLUDGE: Arrange include orderSimei Yin
2017-12-19SLUDGE: Objectify speech managerSimei Yin
2017-08-21SLUDGE: Add support for some windows-only gamesSimei Yin
2017-08-08SLUDGE: Add thumbnail for save&load interfaceSimei Yin
2017-08-08SLUDGE: Implement fileExists built-in functionSimei Yin
2017-08-08SLUDGE: Change debug channelsSimei Yin
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-08-03SLUDGE: Quit game built-in functionSimei Yin
2017-07-21SLUDGE: Move sprite bank to graphics managerSimei Yin
2017-07-21SLUDGE: Objectify cursor managerSimei Yin
2017-07-21SLUDGE: Objectify text managerSimei Yin
2017-07-21SLUDGE: Objectify sound managerSimei Yin
2017-07-20SLUDGE: Objectify input and event handlerSimei Yin
2017-07-20SLUDGE: Change all structure names to UppercaseSimei Yin
2017-07-20SLUDGE: Fix backdrop loading for images not of the window sizeSimei Yin
2017-07-20SLUDGE: Objectify graphic classesSimei Yin
2017-07-20SLUDGE: Objectify parallex and create graphics managerSimei Yin
2017-07-20SLUDGE: Objectify object managerSimei Yin
2017-07-18SLUDGE: Objectify language managerSimei Yin
2017-07-15SLUDGE: Clean unused extern variablesSimei Yin
2017-07-15SLUDGE: Clean useless #if 0'sSimei Yin
2017-07-15SLUDGE: Remove gl-related graphics.hSimei Yin