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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sludge
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builtin.cpp
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2018-05-31
SLUDGE: Move save game getter to StackHandler
Simei Yin
2018-05-31
SLUDGE: Move stack size getter to struct StackHandler
Simei Yin
2018-05-31
SLUDGE: Move copyStack() to struct Variable
Simei Yin
2018-05-31
SLUDGE: Move last stack finding function to struct VariableStack
Simei Yin
2018-05-31
SLUDGE: Move fastarray functions to struct Variable
Simei Yin
2018-05-31
SLUDGE: Move value getters to struct Variable
Simei Yin
2018-05-31
SLUDGE: Move costume functions to struct Variable
Simei Yin
2018-05-31
SLUDGE: Move PersonAnimation functions into struct Variable
Simei Yin
2018-05-31
SLUDGE: Move text related functions to struct Variable
Simei Yin
2018-05-31
SLUDGE: Move copyVariable to struct Variable
Simei Yin
2018-05-31
SLUDGE: Move SetVariable() into struct Variable
Simei Yin
2018-05-31
SLUDGE: Move unlinkVar into struct Variable
Simei Yin
2018-05-29
SLUDGE: Split out function.h/cpp for upcoming refactoring
Simei Yin
2018-05-27
SLUDGE: Move global variable lastFramesPerSecond to class Timer
Simei Yin
2018-05-27
SLUDGE: Move built-in function parameter number to structure
Simei Yin
2018-05-01
SLUDGE: Objectify FloorManager
Simei Yin
2018-04-29
SLUDGE: Remove global variable fadeMode and move transition functions to ↵
Simei Yin
GraphicsManager
2018-04-29
SLUDGE: Remove global variable saveEncoding and refactor CustomSaveData features
Simei Yin
2018-04-27
SLUDGE: Remove global variable speechMode
Simei Yin
2018-04-27
SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ↵
Simei Yin
save&load
2018-04-27
SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManager
Simei Yin
2018-04-19
JANITORIAL: Fix whitespace
Adrian Frühwirth
2018-04-15
SLUDGE: Refactor PersonaAnimation related code in PeopleManager
Simei Yin
2018-04-15
SLUDGE: Objectify PeopleManager
Simei Yin
2018-04-15
SLUDGE: Remove unused global variable captureAllKeys
Simei Yin
2018-04-15
SLUDGE: Rename KillAll to Kill in RegionManager
Simei Yin
2018-04-15
SLUDGE: Objectify Region Manager
Simei Yin
2018-04-01
SLUDGE: Move global variable pastePalette to TextManager and refactor a little
Simei Yin
2017-12-19
SLUDGE: Arrange include order
Simei Yin
2017-12-19
SLUDGE: Objectify speech manager
Simei Yin
2017-08-21
SLUDGE: Add support for some windows-only games
Simei Yin
2017-08-08
SLUDGE: Add thumbnail for save&load interface
Simei Yin
2017-08-08
SLUDGE: Implement fileExists built-in function
Simei Yin
2017-08-08
SLUDGE: Change debug channels
Simei Yin
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-08-03
SLUDGE: Quit game built-in function
Simei Yin
2017-07-21
SLUDGE: Move sprite bank to graphics manager
Simei Yin
2017-07-21
SLUDGE: Objectify cursor manager
Simei Yin
2017-07-21
SLUDGE: Objectify text manager
Simei Yin
2017-07-21
SLUDGE: Objectify sound manager
Simei Yin
2017-07-20
SLUDGE: Objectify input and event handler
Simei Yin
2017-07-20
SLUDGE: Change all structure names to Uppercase
Simei Yin
2017-07-20
SLUDGE: Fix backdrop loading for images not of the window size
Simei Yin
2017-07-20
SLUDGE: Objectify graphic classes
Simei Yin
2017-07-20
SLUDGE: Objectify parallex and create graphics manager
Simei Yin
2017-07-20
SLUDGE: Objectify object manager
Simei Yin
2017-07-18
SLUDGE: Objectify language manager
Simei Yin
2017-07-15
SLUDGE: Clean unused extern variables
Simei Yin
2017-07-15
SLUDGE: Clean useless #if 0's
Simei Yin
2017-07-15
SLUDGE: Remove gl-related graphics.h
Simei Yin
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