index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
sludge
/
sludge.h
Age
Commit message (
Expand
)
Author
2017-08-21
SLUDGE: Add support for some windows-only games
Simei Yin
2017-08-15
SLUDGE: Add debug channel
Simei Yin
2017-08-02
SLUDGE: Refine debug channels
Simei Yin
2017-07-21
SLUDGE: Objectify cursor manager
Simei Yin
2017-07-21
SLUDGE: Objectify text manager
Simei Yin
2017-07-21
SLUDGE: Objectify sound manager
Simei Yin
2017-07-20
SLUDGE: Objectify input and event handler
Simei Yin
2017-07-20
SLUDGE: Objectify parallex and create graphics manager
Simei Yin
2017-07-20
SLUDGE: Objectify object manager
Simei Yin
2017-07-18
SLUDGE: Objectify resource manager
Simei Yin
2017-07-18
SLUDGE: Objectify language manager
Simei Yin
2017-07-18
SLUDGE: Objectify Timing
Simei Yin
2017-07-13
SLUDGE: get random number
Simei Yin
2017-07-13
SLUDGE: use multiple entries for language selection
yinsimei
2017-07-13
SLUDGE: change global Common::String to public var of SludgeEngine
yinsimei
2017-07-13
SLUDGE: correct #define in header to match file name
yinsimei
2017-07-13
SLUDGE: change pixel formats to pointers and fix seg fault
yinsimei
2017-07-13
SLUDGE: replace sludge colours by pixelformat
yinsimei
2017-07-13
SLUDGE: add game file name getter in detection
yinsimei
2017-07-13
SLUDGE: Add debug channel for fatal msg
yinsimei
2017-07-13
SLUDGE: code formatting
yinsimei
2017-07-13
SLUDGE: Use PNGDecoder to read backdrop
yinsimei
2017-07-13
SLUDGE: Add new debug channels
yinsimei
2017-07-13
SLUDGE: Add namespace
yinsimei
2017-07-13
SLUDGE: Add first classes in scummvm to detect .slg game file
yinsimei