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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sludge
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sludger.cpp
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Commit message (
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Author
2017-08-22
SLUDGE: Reset engine when launching a new game data file
Simei Yin
2017-08-21
SLUDGE: Some code cleaning
Simei Yin
2017-08-21
SLUDGE: Add support for some windows-only games
Simei Yin
2017-08-15
SLUDGE: Add debug channel
Simei Yin
2017-08-08
SLUDGE: Change debug channels
Simei Yin
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2017-08-02
SLUDGE: Refine debug channels
Simei Yin
2017-08-01
SLUDGE: Clear screen before every display
Simei Yin
2017-07-21
SLUDGE: Objectify cursor manager
Simei Yin
2017-07-21
SLUDGE: Objectify sound manager
Simei Yin
2017-07-20
SLUDGE: Objectify input and event handler
Simei Yin
2017-07-20
SLUDGE: Change all structure names to Uppercase
Simei Yin
2017-07-20
SLUDGE: Objectify graphic classes
Simei Yin
2017-07-18
SLUDGE: Objectify resource manager
Simei Yin
2017-07-18
SLUDGE: Objectify language manager
Simei Yin
2017-07-18
SLUDGE: Remove special settings
Simei Yin
2017-07-18
SLUDGE: Objectify Timing
Simei Yin
2017-07-16
SLUDGE: Load game icon/logo
Simei Yin
2017-07-15
SLUDGE: Clean unused extern variables
Simei Yin
2017-07-15
SLUDGE: Clean useless #if 0's
Simei Yin
2017-07-15
SLUDGE: Remove gl-related graphics.h
Simei Yin
2017-07-15
SLUDGE: Use String::format instead of sprintf
Simei Yin
2017-07-13
SLUDGE: fix warnings
Simei Yin
2017-07-13
SLUDGE: int32_t -> int32
Eugene Sandulenko
2017-07-13
SLUDGE: remove CommonCode directory to have a flat structure
yinsimei
2017-07-13
SLUDGE: use multiple entries for language selection
yinsimei
2017-07-13
SLUDGE: change global Common::String to public var of SludgeEngine
yinsimei
2017-07-13
SLUDGE: replace char *by Common::String
yinsimei
2017-07-13
SLUDGE: code formatting for **
yinsimei
2017-07-13
SLUDGE: use write/readFloatLB instead of Sludge get/putFloat
yinsimei
2017-07-13
SLUDGE: replace int types to scummvm defined ones
yinsimei
2017-07-13
SLUDGE: remove an unused .h
yinsimei
2017-07-13
SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics
yinsimei
2017-07-13
SLUDGE: fix unmatched delete []
yinsimei
2017-07-13
SLUDGE: add several debug infos and exit when error
yinsimei
2017-07-13
SLUDGE: use Common::List to reproduce layer effects
yinsimei
2017-07-13
SLUDGE: fix unmatched delete[] leaks
yinsimei
2017-07-13
SLUDGE: replace sludge colours by pixelformat
yinsimei
2017-07-13
SLUDGE: add game file name getter in detection
yinsimei
2017-07-13
SLUDGE: remove showSetupWindow
yinsimei
2017-07-13
SLUDGE: remove platform dependent defines
yinsimei
2017-07-13
SLUDGE: header formatting
yinsimei
2017-07-13
SLUDGE: format code and remove oneliners
yinsimei
2017-07-13
SLUDGE: fix sprite flickering by using a full screen surface
yinsimei
2017-07-13
SLUDGE: Add debug channel for fatal msg
yinsimei
2017-07-13
SLUDGE: move backdrop display code to backdrop.cpp
yinsimei
2017-07-13
SLUDGE: Replace sludge stream reading functions by scummvm ones
yinsimei
2017-07-13
SLUDGE: code formatting
yinsimei
2017-07-13
SLUDGE: Replace standard file reading functions by Common functions
yinsimei
2017-07-13
SLUDGE: Add namespace
yinsimei
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