Age | Commit message (Expand) | Author |
2018-05-29 | SLUDGE: Create constructor of Variable instead of initVarNew | Simei Yin |
2018-05-29 | SLUDGE: Move resource names to ResourceManager | Simei Yin |
2018-05-29 | SLUDGE: Split out function.h/cpp for upcoming refactoring | Simei Yin |
2018-05-27 | SLUDGE: Move global variable lastFramesPerSecond to class Timer | Simei Yin |
2018-05-01 | SLUDGE: Objectify FloorManager | Simei Yin |
2018-04-29 | SLUDGE: Remove unused global variable dialogValue | Simei Yin |
2018-04-29 | SLUDGE: Remove global variable fadeMode and move transition functions to Grap... | Simei Yin |
2018-04-29 | SLUDGE: Remove global variable saveEncoding and refactor CustomSaveData features | Simei Yin |
2018-04-27 | SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManager | Simei Yin |
2018-04-15 | SLUDGE: Objectify PeopleManager | Simei Yin |
2018-04-15 | SLUDGE: Remove unused global variable captureAllKeys | Simei Yin |
2018-04-15 | SLUDGE: Rename KillAll to Kill in RegionManager | Simei Yin |
2018-04-15 | SLUDGE: Objectify Region Manager | Simei Yin |
2018-04-01 | SLUDGE: Move global variable pastePalette to TextManager and refactor a little | Simei Yin |
2017-12-19 | SLUDGE: Objectify speech manager | Simei Yin |
2017-08-22 | SLUDGE: Reset engine when launching a new game data file | Simei Yin |
2017-08-21 | SLUDGE: Some code cleaning | Simei Yin |
2017-08-21 | SLUDGE: Add support for some windows-only games | Simei Yin |
2017-08-15 | SLUDGE: Add debug channel | Simei Yin |
2017-08-08 | SLUDGE: Change debug channels | Simei Yin |
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson |
2017-08-02 | SLUDGE: Refine debug channels | Simei Yin |
2017-08-01 | SLUDGE: Clear screen before every display | Simei Yin |
2017-07-21 | SLUDGE: Objectify cursor manager | Simei Yin |
2017-07-21 | SLUDGE: Objectify sound manager | Simei Yin |
2017-07-20 | SLUDGE: Objectify input and event handler | Simei Yin |
2017-07-20 | SLUDGE: Change all structure names to Uppercase | Simei Yin |
2017-07-20 | SLUDGE: Objectify graphic classes | Simei Yin |
2017-07-18 | SLUDGE: Objectify resource manager | Simei Yin |
2017-07-18 | SLUDGE: Objectify language manager | Simei Yin |
2017-07-18 | SLUDGE: Remove special settings | Simei Yin |
2017-07-18 | SLUDGE: Objectify Timing | Simei Yin |
2017-07-16 | SLUDGE: Load game icon/logo | Simei Yin |
2017-07-15 | SLUDGE: Clean unused extern variables | Simei Yin |
2017-07-15 | SLUDGE: Clean useless #if 0's | Simei Yin |
2017-07-15 | SLUDGE: Remove gl-related graphics.h | Simei Yin |
2017-07-15 | SLUDGE: Use String::format instead of sprintf | Simei Yin |
2017-07-13 | SLUDGE: fix warnings | Simei Yin |
2017-07-13 | SLUDGE: int32_t -> int32 | Eugene Sandulenko |
2017-07-13 | SLUDGE: remove CommonCode directory to have a flat structure | yinsimei |
2017-07-13 | SLUDGE: use multiple entries for language selection | yinsimei |
2017-07-13 | SLUDGE: change global Common::String to public var of SludgeEngine | yinsimei |
2017-07-13 | SLUDGE: replace char *by Common::String | yinsimei |
2017-07-13 | SLUDGE: code formatting for ** | yinsimei |
2017-07-13 | SLUDGE: use write/readFloatLB instead of Sludge get/putFloat | yinsimei |
2017-07-13 | SLUDGE: replace int types to scummvm defined ones | yinsimei |
2017-07-13 | SLUDGE: remove an unused .h | yinsimei |
2017-07-13 | SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics | yinsimei |
2017-07-13 | SLUDGE: fix unmatched delete [] | yinsimei |
2017-07-13 | SLUDGE: add several debug infos and exit when error | yinsimei |