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2018-04-15SLUDGE: Refactor OnScreenPerson related public method in PeopleManagerSimei Yin
2018-04-15SLUDGE: Refactor save/load costume to PersonaSimei Yin
2018-04-15SLUDGE: Refactor PersonaAnimation related code in PeopleManagerSimei Yin
2018-04-15SLUDGE: Objectify PeopleManagerSimei Yin
2018-04-15SLUDGE: Remove unused global variable captureAllKeysSimei Yin
2018-04-15SLUDGE: Replace linked list by Common::List in RegionManagerSimei Yin
2018-04-15SLUDGE: Rename KillAll to Kill in RegionManagerSimei Yin
2018-04-15SLUDGE: Objectify Region ManagerSimei Yin
2018-04-01SLUDGE: Move global variable pastePalette to TextManager and refactor a littleSimei Yin
2018-03-05SLUDGE: Remove unnecessary semicolonAdrian Frühwirth
2017-12-19SLUDGE: Arrange include orderSimei Yin
2017-12-19SLUDGE: Objectify speech managerSimei Yin
2017-11-10ALL: Fix misuse of comma operatorColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-09-20SLUDGE: Skip SearchMan detour in fallback detectionWillem Jan Palenstijn
2017-09-12SLUDGE: Use Mod/Xm/S3m decoder in SludgeSimei Yin
2017-08-24SLUDGE: Convert CP1250 to UTF8 for some windows gamesSimei Yin
2017-08-22SLUDGE: Reset engine when launching a new game data fileSimei Yin
2017-08-21SLUDGE: Use common hashmap instead of array tableSimei Yin
2017-08-21SLUDGE: Change game file to be loadedSimei Yin
2017-08-21SLUDGE: Some code cleaningSimei Yin
2017-08-21SLUDGE: Add support for some windows-only gamesSimei Yin
2017-08-18SLUDGE: Fix zBuffer problem when credit scrollingSimei Yin
2017-08-18SLUDGE: Fix load&save sound bugSimei Yin
2017-08-18SLUDGE: Play mod musicSimei Yin
2017-08-15SLUDGE: Add debug channelSimei Yin
2017-08-15SLUDGE: Fix sprite darkness bug and refactorSimei Yin
2017-08-12SLUDGE: Fix unmatched delete and delete []Simei Yin
2017-08-12SLUDGE: Fix SoundManager destructure errorSimei Yin
2017-08-12SLUDGE: Apply dark color to sprite using multipy modeSimei Yin
2017-08-12SLUDGE: Fix Common::String operator[] out of rangeSimei Yin
2017-08-12SLUDGE: Fix uninitialised valueSimei Yin
2017-08-12SLUDGE: Apply lightmap to spritesSimei Yin
2017-08-12SLUDGE: Fix sprite depth errorSimei Yin
2017-08-11SLUDGE: Get list of saved filesSimei Yin
2017-08-11SLUDGE: Debug output lightmap imageSimei Yin
2017-08-11SLUDGE: Prepare sprites for lightmapSimei Yin
2017-08-08SLUDGE: Add thumbnail for save&load interfaceSimei Yin
2017-08-08SLUDGE: Implement fileExists built-in functionSimei Yin
2017-08-08SLUDGE: Change debug channelsSimei Yin
2017-08-08SLUDGE: Fix default sprite depthSimei Yin
2017-08-07SLUDGE: SpritePalette is a class, not a structFilippos Karapetis
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
2017-08-03SLUDGE: Fix backdrop loading errorSimei Yin
2017-08-03SLUDGE: Quit game built-in functionSimei Yin
2017-08-03SLUDGE: Fix backdrop loadingSimei Yin
2017-08-02SLUDGE: Fix ZBuffer order bugSimei Yin
2017-08-02SLUDGE: Refine debug channelsSimei Yin
2017-08-02SLUDGE: Reset zBuffers when blank back dropSimei Yin
2017-08-01SLUDGE: Clear screen before every displaySimei Yin