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path: root/engines/supernova/rooms.cpp
AgeCommit message (Expand)Author
2018-04-15SUPERNOVA: Fixes type camel caseJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Fixes fallthrough warningJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Implements render functionsJoseph-Eugene Winzer
2018-04-15SUPERNOVA: Adds comment for using KNIFE on WIRE2Joseph-Eugene Winzer
2018-04-14SUPERNOVA: Adds sound abstractionJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Renames _timer1 to _messageDurationJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Moves updateEvents() to GameManagerJoseph-Eugene Winzer
2018-04-14SUPERNOVA: Renames wait2() to wait()Joseph-Eugene Winzer
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningAdrian Frühwirth
2018-03-11SUPERNOVA: Recenters animated text on loopJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Fixes formattingJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Implements animated text during in/outroJoseph-Eugene Winzer
2018-03-11SUPERNOVA: Appends NULL terminator to stringsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Improve waiting until a sound has finished playingThierry Crozat
2018-01-23SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequenceThierry Crozat
2018-01-23SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventoryThierry Crozat
2018-01-23SUPERNOVA: Renames INT32_MAX to kMaxTimerValueJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes commentJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Hides cursor during snoring sequenceJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Aborts intro if game should be closedJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes fading in introJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Updates palette when changing room brightnessJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames audio constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Renames audio constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes outro cutsceneJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements money object for inventoryJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Replaces TICKETS with MONEYJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Introduces INT32_MAX for eventTimeJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects max value for int32Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes setting of properiesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Rename kAudioUndef2 to kAudioSmashJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes game freeze in bcorrdiorJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes turntable messageJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Puts on suit when leaving the restaurantJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implement onEntrance for all corridorsThierry Crozat
2018-01-23SUPERNOVA: Fix clearing inventory when landing on AxacussThierry Crozat
2018-01-23SUPERNOVA: Removes Discman from inventoryJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implement dialogs with variable textThierry Crozat
2018-01-23SUPERNOVA: Complete implementation of walking through the JungleThierry Crozat
2018-01-23SUPERNOVA: Add 2 missing translation strings, handle variable dialogs in Axac...Strangerke
2018-01-23SUPERNOVA: Small cleanupsStrangerke
2018-01-23SUPERNOVA: Implement telomat, increase savegame versionStrangerke
2018-01-23SUPERNOVA: Fix missing message when waking up from dreamThierry Crozat
2018-01-23SUPERNOVA: Fix handling of room brightnessThierry Crozat
2018-01-23SUPERNOVA: Fix some TODOsStrangerke
2018-01-23SUPERNOVA: Fix several issues with savegamesThierry Crozat
2018-01-23SUPERNOVA: Implement autosave used for dream sequenceThierry Crozat
2018-01-23SUPERNOVA: Use setCurrentImage instead of passing the image to renderImageThierry Crozat
2018-01-23SUPERNOVA: Fix logic in rendering codeThierry Crozat
2018-01-23SUPERNOVA: Implement shipstart cutsceneThierry Crozat