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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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supernova
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rooms.cpp
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Author
2019-02-06
SUPERNOVA: Fixes OOB read
Joseph-Eugene Winzer
2019-02-06
SUPERNOVA: Adds missing initializations
Joseph-Eugene Winzer
2019-02-06
SUPERNOVA: Moves function definitions from rooms.h
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Fixes type camel case
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Fixes fallthrough warning
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Implements render functions
Joseph-Eugene Winzer
2018-04-15
SUPERNOVA: Adds comment for using KNIFE on WIRE2
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Adds sound abstraction
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Renames _timer1 to _messageDuration
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Moves updateEvents() to GameManager
Joseph-Eugene Winzer
2018-04-14
SUPERNOVA: Renames wait2() to wait()
Joseph-Eugene Winzer
2018-03-23
JANITORIAL: Silence GCC 7 fallthrough warning
Adrian Frühwirth
2018-03-11
SUPERNOVA: Recenters animated text on loop
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Fixes formatting
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Implements animated text during in/outro
Joseph-Eugene Winzer
2018-03-11
SUPERNOVA: Appends NULL terminator to strings
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Improve waiting until a sound has finished playing
Thierry Crozat
2018-01-23
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequence
Thierry Crozat
2018-01-23
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
Thierry Crozat
2018-01-23
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes comment
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Hides cursor during snoring sequence
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Aborts intro if game should be closed
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes fading in intro
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Updates palette when changing room brightness
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames audio constants
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes outro cutscene
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements money object for inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Replaces TICKETS with MONEY
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Introduces INT32_MAX for eventTime
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects max value for int32
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes setting of properies
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Rename kAudioUndef2 to kAudioSmash
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes game freeze in bcorrdior
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes turntable message
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Puts on suit when leaving the restaurant
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implement onEntrance for all corridors
Thierry Crozat
2018-01-23
SUPERNOVA: Fix clearing inventory when landing on Axacuss
Thierry Crozat
2018-01-23
SUPERNOVA: Removes Discman from inventory
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implement dialogs with variable text
Thierry Crozat
2018-01-23
SUPERNOVA: Complete implementation of walking through the Jungle
Thierry Crozat
2018-01-23
SUPERNOVA: Add 2 missing translation strings, handle variable dialogs in Axac...
Strangerke
2018-01-23
SUPERNOVA: Small cleanups
Strangerke
2018-01-23
SUPERNOVA: Implement telomat, increase savegame version
Strangerke
2018-01-23
SUPERNOVA: Fix missing message when waking up from dream
Thierry Crozat
2018-01-23
SUPERNOVA: Fix handling of room brightness
Thierry Crozat
2018-01-23
SUPERNOVA: Fix some TODOs
Strangerke
2018-01-23
SUPERNOVA: Fix several issues with savegames
Thierry Crozat
2018-01-23
SUPERNOVA: Implement autosave used for dream sequence
Thierry Crozat
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