index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
supernova
/
state.cpp
Age
Commit message (
Expand
)
Author
2018-01-23
SUPERNOVA: Remvomes manual assigning of current room
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Alters wait function to stall at least _delay ms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds key input check function
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes comments
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds message prompt on exit
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Simplifies timing code
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements de-/serialization
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds RoomID to Rooms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements Return To Launcher
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes color macros
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds explicitly invalid state for Objects
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes dimming when ship energy low
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes overdraw of input
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts Object name and description to Strings
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Changes parameter name of timeToString()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adjusts init time values
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes setting alarm time on watch
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes too large edit() field
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes redundant loops around edit()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts special characters
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects GameState variable names
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes render error on death screen fadeout
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements turnOn()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds ticks to msec conversion constant
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes TODOs
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes terminal in sleeping chamber
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds code for remaining game logic
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements shock() and removes longjmps to 'dead'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: cleanup
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements edit()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements death screen
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactors init and destruction of GameManager
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds clear() to Inventory Class
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Input handling
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds indicator for key presses
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements 'wait for input'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes shadowing of variables
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Gets input before drawing calls;
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements animation
Joseph-Eugene Winzer
2018-01-23
SUERNOVA: Initializes missing rooms on startup
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Rewrites animation for Cockpit and SleepCabin
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements delay for animations
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects left mouse click behavior
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes that objects are removed when taken
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts Inventory as GuiElements
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes isVisible flag from GuiElement
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Renames charcterWidth() to textWidth()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Makes Inventory::get() return nullObject
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects OPEN to more descriptive OPENABLE
Joseph-Eugene Winzer
[next]