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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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engines
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supernova
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state.cpp
Age
Commit message (
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Author
2018-01-23
SUPERNOVA: Start using strings from the engine data file
Thierry Crozat
2018-01-23
SUPERNOVA: Clean indentations
Thierry Crozat
2018-01-23
SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warnings
Strangerke
2018-01-23
SUPERNOVA: Fix GCC Signed vs. Unsigned Comparison Warnings.
D G Turner
2018-01-23
SUPERNOVA: Fix GCC Unused Variable Warnings.
D G Turner
2018-01-23
SUPERNOVA: Fix exiting intro cutscene using Escape
Thierry Crozat
2018-01-23
SUPERNOVA: Restores brightness when leaving the cave
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements screen shake
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Restores brightness if power on
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds current room to save file
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements inventory arrows
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Scrolls inventory when taking an object
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Limits inventory scroll
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes de-/serialization of game state
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds Outro initialization
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes number of rooms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Remvomes manual assigning of current room
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Alters wait function to stall at least _delay ms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds key input check function
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes comments
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds message prompt on exit
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Simplifies timing code
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements de-/serialization
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds RoomID to Rooms
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements Return To Launcher
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes color macros
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds explicitly invalid state for Objects
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes dimming when ship energy low
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes overdraw of input
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts Object name and description to Strings
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Changes parameter name of timeToString()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adjusts init time values
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes setting alarm time on watch
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes too large edit() field
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes redundant loops around edit()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Converts special characters
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Corrects GameState variable names
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes render error on death screen fadeout
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements turnOn()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds ticks to msec conversion constant
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Removes TODOs
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Fixes terminal in sleeping chamber
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds code for remaining game logic
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements shock() and removes longjmps to 'dead'
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: cleanup
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements edit()
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Implements death screen
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Refactors init and destruction of GameManager
Joseph-Eugene Winzer
2018-01-23
SUPERNOVA: Adds clear() to Inventory Class
Joseph-Eugene Winzer
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