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path: root/engines/supernova/state.cpp
AgeCommit message (Expand)Author
2018-01-23SUPERNOVA: Start using strings from the engine data fileThierry Crozat
2018-01-23SUPERNOVA: Clean indentationsThierry Crozat
2018-01-23SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warningsStrangerke
2018-01-23SUPERNOVA: Fix GCC Signed vs. Unsigned Comparison Warnings.D G Turner
2018-01-23SUPERNOVA: Fix GCC Unused Variable Warnings.D G Turner
2018-01-23SUPERNOVA: Fix exiting intro cutscene using EscapeThierry Crozat
2018-01-23SUPERNOVA: Restores brightness when leaving the caveJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements screen shakeJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Restores brightness if power onJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds current room to save fileJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements inventory arrowsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Scrolls inventory when taking an objectJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Limits inventory scrollJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes de-/serialization of game stateJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds Outro initializationJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes number of roomsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Remvomes manual assigning of current roomJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Alters wait function to stall at least _delay msJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds key input check functionJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes commentsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds message prompt on exitJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Simplifies timing codeJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements de-/serializationJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds RoomID to RoomsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements Return To LauncherJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes color macrosJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds explicitly invalid state for ObjectsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes dimming when ship energy lowJoseph-Eugene Winzer
2018-01-23SUPERNOVA: RefactoringJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes overdraw of inputJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts Object name and description to StringsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Changes parameter name of timeToString()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Adjusts init time valuesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes setting alarm time on watchJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes too large edit() fieldJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes redundant loops around edit()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Converts special charactersJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Corrects GameState variable namesJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes render error on death screen fadeoutJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements turnOn()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds ticks to msec conversion constantJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes TODOsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes terminal in sleeping chamberJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds code for remaining game logicJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements shock() and removes longjmps to 'dead'Joseph-Eugene Winzer
2018-01-23SUPERNOVA: cleanupJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements edit()Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements death screenJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Refactors init and destruction of GameManagerJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds clear() to Inventory ClassJoseph-Eugene Winzer