aboutsummaryrefslogtreecommitdiff
path: root/engines/sword1/control.cpp
AgeCommit message (Expand)Author
2019-09-15SWORD1: Remove Fixed Sized Buffer Usage from Savegame Name CodeD G Turner
2017-09-22SWORD1: Fix leaking the save thumbnail MemoryWriteStreamDynamic bufferBastien Bouclet
2017-07-08SWORD1: Only write config in in-game menu when they are changedThierry Crozat
2017-07-08SWORD1: Use booleans for _systemVars speech and subtitles flagsThierry Crozat
2017-07-08SWORD1: Add thumbnail when saving from game panelThierry Crozat
2016-11-29ALL: save file => saved gameBen Castricum
2016-09-18ALL: Homogeneize use of 'saved game' in messagesThierry Crozat
2014-02-18SWORD1: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-22SWORD1: Remove dead codeWillem Jan Palenstijn
2012-10-06SWORD1: Enable American ("Circle of Blood") panelTorbjörn Andersson
2011-09-07SWORD1: Made code conform a bit better to our formatting guidelines.Johannes Schickel
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-02-15SWORD1: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-07ALL: Fix whitespaces / indentionMax Horn
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2010-10-29SWORD1: Switch to the new play time counting of the Engine class.Johannes Schickel
2010-08-02GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.Johannes Schickel
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-20Fixed regression introduced when adding support for looping background sounds.Torbjörn Andersson
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May lead...Max Horn
2009-10-01Fix free/delete/delete[] mismatches. Patch by salty-horseWillem Jan Palenstijn
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-13Fixed bug #2847910, "Loss of background audio loop". It would probably be safeTorbjörn Andersson
2009-07-29SWORD1 & SWORD2: Replaced ioFailed by err+eosMax Horn
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-19Correct translation error.Travis Howell
2009-03-30SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...Johannes Schickel
2009-03-10Fix GMM loading disabled after loading savegame from ScummVM menuFabio Battaglia
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-04sword1: removed custom checks for thumbnails, using graphics/thumbnail.h func...Fabio Battaglia
2009-03-04sword1: enable thumbnails when saving through GMMFabio Battaglia
2009-03-03Cleaned up some commentsFabio Battaglia
2009-03-02Add playtime feature support to sword1Fabio Battaglia
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2009-01-30Avoid using g_engine if possibleMax Horn
2009-01-21Clear the list of savegames before re-populating it. Otherwise, even save namesTorbjörn Andersson
2009-01-21Don't allow the nul character in savegame names, since that terminates theTorbjörn Andersson
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-11-18Reverted to old behavior: save games for sword1 can be shared again across al...Filippos Karapetis
2008-11-18Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ov...Filippos Karapetis
2008-11-10Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.Vicent Marti
2008-10-20I believe this fixes bug #2162345 ("BS1: Can't overwrite savegame"), but I'dTorbjörn Andersson
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-08-15Fixes for Sword1 engine loading from launcherChristopher Page
2008-07-13SWORD1 works with the new GMM implementationChristopher Page