Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-15 | SWORD1: Remove Fixed Sized Buffer Usage from Savegame Name Code | D G Turner | |
2017-09-22 | SWORD1: Fix leaking the save thumbnail MemoryWriteStreamDynamic buffer | Bastien Bouclet | |
2017-07-08 | SWORD1: Only write config in in-game menu when they are changed | Thierry Crozat | |
The in-game menu contains not only subtitles and volume settings, but also load and save game options. Every time the menu was opened it would write the subtitles and audio volumes to the ConfMan resulting in toggling on overriding global options for this game, which was a but strange when it was previously using global options and we only wanted to load a game. So now the settings are written to ConfMan from the in-game menu only when they are actually changed. | |||
2017-07-08 | SWORD1: Use booleans for _systemVars speech and subtitles flags | Thierry Crozat | |
The were defined as uint8 and the code was inconsistent in the way they were handled, for example setting them to 1 in some places and to true in others. It was working but relying on implicit conversions both ways between 1 and true. | |||
2017-07-08 | SWORD1: Add thumbnail when saving from game panel | Thierry Crozat | |
This fixes bug #9908 SWORD1: Picture previews black when saving in game | |||
2016-11-29 | ALL: save file => saved game | Ben Castricum | |
2016-09-18 | ALL: Homogeneize use of 'saved game' in messages | Thierry Crozat | |
2014-02-18 | SWORD1: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-04-22 | SWORD1: Remove dead code | Willem Jan Palenstijn | |
2012-10-06 | SWORD1: Enable American ("Circle of Blood") panel | Torbjörn Andersson | |
If the language is explicitly set to American English, use the American version of the panel for the main control panel. In all other aspects, American English will behave as British English, so it shouldn't break anything. | |||
2011-09-07 | SWORD1: Made code conform a bit better to our formatting guidelines. | Johannes Schickel | |
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up... | |||
2011-06-13 | I18N: Make many more GUI MessageDialog strings translatable | Thierry Crozat | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-02-15 | SWORD1: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2010-10-29 | SWORD1: Switch to the new play time counting of the Engine class. | Johannes Schickel | |
svn-id: r53924 | |||
2010-08-02 | GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail. | Johannes Schickel | |
svn-id: r51668 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-20 | Fixed regression introduced when adding support for looping background sounds. | Torbjörn Andersson | |
A.k.a. "I played through the whole game looking for regressions, and missed the one at the intro cutscene?!" svn-id: r45290 | |||
2009-10-08 | Introduce a new struct TimeDate, replacing struct tm in client code. May ↵ | Max Horn | |
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793 | |||
2009-10-01 | Fix free/delete/delete[] mismatches. Patch by salty-horse | Willem Jan Palenstijn | |
svn-id: r44512 | |||
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵ | Max Horn | |
things) svn-id: r44495 | |||
2009-09-13 | Fixed bug #2847910, "Loss of background audio loop". It would probably be safe | Torbjörn Andersson | |
to backport this to the 1.0 branch, but I'm not 100% sure, and it's getting pretty late here. (On the other hand, the missing sound effects are pretty faint, at least in the cases I've seen, so we haven't been missing much. That's probably why it's gone unnoticed until now.) svn-id: r44073 | |||
2009-07-29 | SWORD1 & SWORD2: Replaced ioFailed by err+eos | Max Horn | |
svn-id: r42912 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-19 | Correct translation error. | Travis Howell | |
svn-id: r40718 | |||
2009-03-30 | SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling ↵ | Johannes Schickel | |
-Wparentheses in the Makefile"). svn-id: r39762 | |||
2009-03-10 | Fix GMM loading disabled after loading savegame from ScummVM menu | Fabio Battaglia | |
svn-id: r39296 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-03-04 | sword1: removed custom checks for thumbnails, using graphics/thumbnail.h ↵ | Fabio Battaglia | |
functions instead svn-id: r39130 | |||
2009-03-04 | sword1: enable thumbnails when saving through GMM | Fabio Battaglia | |
svn-id: r39121 | |||
2009-03-03 | Cleaned up some comments | Fabio Battaglia | |
svn-id: r39090 | |||
2009-03-02 | Add playtime feature support to sword1 | Fabio Battaglia | |
svn-id: r39083 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support | Eugene Sandulenko | |
svn-id: r38956 | |||
2009-01-30 | Avoid using g_engine if possible | Max Horn | |
svn-id: r36149 | |||
2009-01-21 | Clear the list of savegames before re-populating it. Otherwise, even save names | Torbjörn Andersson | |
that have been entered before cancelling the dialog will remain in it. svn-id: r35987 | |||
2009-01-21 | Don't allow the nul character in savegame names, since that terminates the | Torbjörn Andersson | |
string. This happens, for instance, when pressing the Shift key. (I usually start my savegame names with an upper-case letter, and I couldn't understand why it didn't seem to register any of my keypresses.) svn-id: r35986 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-18 | Reverted to old behavior: save games for sword1 can be shared again across ↵ | Filippos Karapetis | |
all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID svn-id: r35112 | |||
2008-11-18 | Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵ | Filippos Karapetis | |
overhaul" svn-id: r35111 | |||
2008-11-10 | Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine. | Vicent Marti | |
Massive cleanup. svn-id: r34983 | |||
2008-10-20 | I believe this fixes bug #2162345 ("BS1: Can't overwrite savegame"), but I'd | Torbjörn Andersson | |
really appreciate it if someone would test it further, in case I missed something. (Broken Sword 1 stores the names of the savegames in a separate file, and that has to be in sync with the individual savegame files. In my experience, that sort of thing can really attract bugs...) svn-id: r34828 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-08-15 | Fixes for Sword1 engine loading from launcher | Christopher Page | |
svn-id: r33915 | |||
2008-07-13 | SWORD1 works with the new GMM implementation | Christopher Page | |
svn-id: r33043 |