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path: root/engines/sword1/control.h
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2014-02-18SWORD1: Make GPL headers consistent in themselves.Johannes Schickel
2011-09-07SWORD1: Made code conform a bit better to our formatting guidelines.Johannes Schickel
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up...
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
svn-id: r42054
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-04sword1: removed custom checks for thumbnails, using graphics/thumbnail.h ↵Fabio Battaglia
functions instead svn-id: r39130
2009-03-04sword1: enable thumbnails when saving through GMMFabio Battaglia
svn-id: r39121
2009-03-02Add playtime feature support to sword1Fabio Battaglia
svn-id: r39083
2008-11-18Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵Filippos Karapetis
overhaul" svn-id: r35111
2008-08-15Fixes for Sword1 engine loading from launcherChristopher Page
svn-id: r33915
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-11-28Update mouse coordinates onn *all* mouse events, i.e. also after click eventsMax Horn
svn-id: r29657
2007-06-22Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ↵Max Horn
to remove to workaround for Mac keyboards) svn-id: r27627
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170
2007-02-20Last batch of header consistency fixes. At least for the game engines.Torbjörn Andersson
svn-id: r25751
2006-04-18Added support for the --save-slot option for Broken Sword 1. (Feature requestTorbjörn Andersson
#1460977.) svn-id: r22009
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582