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path: root/engines/sword1/music.cpp
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2014-02-18SWORD1: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-20Revert "SWORD1: Let the XA audio use its own looping"Matthew Hoops
This reverts commit 481a5e0e7c65674728eb31694a787723166a72ae. Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
2011-08-25SWORD1: Let the XA audio use its own loopingMatthew Hoops
2011-08-24AUDIO: Remove default rate parameter from xaMatthew Hoops
2011-08-24AUDIO: Rename Vag to XAMatthew Hoops
Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-06-14SWORD1: Cleanup music stream initializationMax Horn
2011-06-14SWORD1: Replace some sprintf usesMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2010-06-15Modify makeAIFFStream to match the other sound decoder factoriesMax Horn
svn-id: r49844
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
- Rename makeFlacStream to makeFLACStream. svn-id: r47846
2010-01-28Hide VagStream implementation, only expose it via a factory methodMax Horn
svn-id: r47634
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-16Switch most AudioStream factories to use DisposeAfterUse::FlagMax Horn
svn-id: r47334
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
svn-id: r47182
2010-01-08Remove custom AiffAudioStream and replace it by the use of ↵Johannes Schickel
makeLoopingAudioStream and makeAIFFStream. svn-id: r47165
2010-01-07Remove the deprecated FLAC, Vorbis and MP3 factories.Johannes Schickel
svn-id: r47134
2010-01-07Make VagStream a RewindableAudioStream.Johannes Schickel
svn-id: r47132
2010-01-07Make makeWAVStream return a RewindableAudioStream.Johannes Schickel
svn-id: r47129
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-14Patch #2834677: Wave/ADPCM Endianness FixesMax Horn
svn-id: r45095
2009-10-11sword1: fix one gcc warning about comparison between signed and unsignedFabio Battaglia
svn-id: r44955
2009-10-11sword1: fix psx demo startupFabio Battaglia
svn-id: r44951
2009-10-03If make*Stream failed, the file needs to be closed to prevent an assert on a ↵Andre Heider
consecutive open(). svn-id: r44557
2009-06-08sword1: slight cleanup of psx related sound code and commentsFabio Battaglia
svn-id: r41380
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
svn-id: r41369
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
svn-id: r39416
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2008-09-13Big patch changing the signature of various Stream methods (some ports may ↵Max Horn
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-15Added FIXME comments regarding use of AudioStream::openStreamFileMax Horn
svn-id: r28112
2007-06-17Added support for FLAC encoded music in Broken Sword 1. (The compression toolTorbjörn Andersson
knows nothing about this, and since they're being rewritten as part of the SoC, I'm not going to do anything about that.) svn-id: r27511
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-09Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demoTorbjörn Andersson
(and presumably the full game, as well) that uses AIFF music. My earlier commit was a bit unclear about that. svn-id: r26437
2007-04-09Fixed crash when playing looping WAV music.Torbjörn Andersson
svn-id: r26425
2007-04-09Implemented enough of AIFF to play the music from the Broken Sword 1 demo. AtTorbjörn Andersson
least as far as I tried it which, admittedly, wasn't very far. svn-id: r26423
2007-03-02Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵Max Horn
decoders svn-id: r25943
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
svn-id: r25919
2007-02-25Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take ↵Max Horn
advantage of the enhanced compressed audio stream code svn-id: r25841
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer ↵Max Horn
FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM svn-id: r25837
2007-02-24cleanupMax Horn
svn-id: r25834
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
svn-id: r25752
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) ↵Max Horn
subclasses to namespace Audio svn-id: r22231
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582