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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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screen.h
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Author
2011-09-08
SWORD1: Replace inRange with CLIP.
Johannes Schickel
2011-09-07
SWORD1: Made code conform a bit better to our formatting guidelines.
Johannes Schickel
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-02-15
SWORD1: Adapt to setPalette RGBA->RGB change.
Johannes Schickel
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-03-16
sword1: cache decompressed psx version backgrounds, to avoid uncompressing th...
Fabio Battaglia
2009-03-16
sword1: added caching for train.plx when playing psx version
Fabio Battaglia
2009-03-02
Formatting changes in older PSX related functions
Fabio Battaglia
2009-03-02
Changed the way Broken Sword PSX parallax are handled to improve speed
Fabio Battaglia
2009-03-01
Removed some (the last?) remains of the BS1 MPEG cutscene player.
Torbjörn Andersson
2009-02-28
Patch #2638336: Broken Sword PSX Support
Eugene Sandulenko
2009-02-15
defer BS1 palette update from newScreen to updateScreen, based on patch by er...
Willem Jan Palenstijn
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-02-20
Last batch of header consistency fixes. At least for the game engines.
Torbjörn Andersson
2006-08-26
Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA
Torbjörn Andersson
2006-02-11
Moved engines to the new engines/ directory
Max Horn