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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sound.cpp
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Author
2009-06-08
sword1: slight cleanup of psx related sound code and comments
Fabio Battaglia
2009-06-08
sword1: add Broken Sword PSX demo support
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-03-15
Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX
Fabio Battaglia
2009-02-28
Patch #2638336: Broken Sword PSX Support
Eugene Sandulenko
2008-12-25
Pushing down some header deps (on common/system.h, mostly)
Max Horn
2008-10-26
Added semi-ugly workaround for bug #2182450 ("BS1 Demo: Crash due to missing
Torbjörn Andersson
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Modified patch #1738058: "Action recorder".
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-15
Fixed sound factory messup caused by my previous commit
Max Horn
2007-06-26
Fix FLAC support for speech in Broken Sword 1.
Travis Howell
2007-06-26
Add FLAC support for speech in Broken Sword 1.
Travis Howell
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-03-18
minor cleanup
Robert Göffringmann
2007-02-28
Changed the AppendableAudioStream code to use a queue of buffers, instead of ...
Max Horn
2007-02-28
Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)
Max Horn
2007-02-24
Trying to unify the order in which we try the various audio formats: Prefer F...
Max Horn
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-02-03
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
Max Horn
2006-09-17
Only decompress the number of speech samples indicated by 'resSize'. This
Torbjörn Andersson
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-04-04
Removed extra exclamation marks in warning() calls as well.
Eugene Sandulenko
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn