Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-08 | SWORD1: Added basic debugging console to engine | David Turner | |
SWORD1 does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54140 | |||
2010-10-29 | SWORD1: Switch to the new play time counting of the Engine class. | Johannes Schickel | |
svn-id: r53924 | |||
2010-09-20 | SWORD1: Fix bug #3032772: SWORD1: Mute setting does not work | Eugene Sandulenko | |
svn-id: r52827 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn | |
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-09-23 | Got rid of Common::File::addDefaultDirectory, instead implemented the ↵ | Johannes Schickel | |
solution proposed in "Case agnostic handling for directories (and files)" on -devel. svn-id: r44266 | |||
2009-09-13 | Clarify things a bit by using the constant name rather than zero. | Torbjörn Andersson | |
svn-id: r44072 | |||
2009-07-12 | Patch #1936137: "Speech for Mac BS1 english" | Eugene Sandulenko | |
svn-id: r42423 | |||
2009-06-08 | sword1: add Broken Sword PSX demo support | Fabio Battaglia | |
svn-id: r41369 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-03-03 | Added missing checkCd() execution when loading through GMM | Fabio Battaglia | |
svn-id: r39096 | |||
2009-03-03 | Enabled and hopefully fixed GMM saving/loading for sword1 | Fabio Battaglia | |
svn-id: r39095 | |||
2009-03-02 | Add playtime feature support to sword1 | Fabio Battaglia | |
svn-id: r39083 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support | Eugene Sandulenko | |
svn-id: r38956 | |||
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis | |
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236 | |||
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 | |||
2008-11-18 | Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ↵ | Filippos Karapetis | |
overhaul" svn-id: r35111 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-13 | Moved sword1 detection and meta engine specific code from sword1.cpp into ↵ | Filippos Karapetis | |
detection.cpp, like other engines svn-id: r35043 | |||
2008-11-09 | Added a getMaximumSaveSlot() implementation for sword1 and sword2 | Filippos Karapetis | |
svn-id: r34969 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-05 | Turned enum PluginError into Common::Error, which in the future is to be ↵ | Max Horn | |
used in more places. Help with this is highly welcome svn-id: r34906 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-26 | Another attempt at making the Broken Sword 1 savegame list in the launcher match | Torbjörn Andersson | |
the in-game one. Only show savegames which actually have a corresponding save file. (That's a trick the in-game dialog doesn't know yet.) The match isn't perfect, though: The launcher lists the first save slot as 0, while the in-game dialog lists it as 1. But changing the launcher one will make it set the wrong "save_slot" value. svn-id: r34851 | |||
2008-10-23 | Removed obsolete FIXME. | Torbjörn Andersson | |
svn-id: r34846 | |||
2008-10-22 | Shut up MSVC and add FIXMEs to Sword's listSaves and ThemeEngine's loadThemeXML. | Kari Salminen | |
svn-id: r34839 | |||
2008-10-20 | Formatting. | Johannes Schickel | |
svn-id: r34830 | |||
2008-10-20 | Fix - at least partially - the list of savegames for the launcher's load dialog. | Torbjörn Andersson | |
But I suspect there are still bugs lurking in that code. I really dislike how Broken Sword 1 handles savegames... svn-id: r34829 | |||
2008-10-02 | Renamed FilesystemNode -> FSNode | Max Horn | |
svn-id: r34716 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-27 | Allow quitting or returning to the launcher while cutscenes are playing. | Torbjörn Andersson | |
svn-id: r34657 | |||
2008-09-07 | Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵ | Max Horn | |
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434 | |||
2008-09-03 | Moved check for shouldRTL() from engines to scummvm_main | Max Horn | |
svn-id: r34310 | |||
2008-09-03 | Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵ | Max Horn | |
'typedef Common::String String;' name aliases svn-id: r34302 | |||
2008-08-16 | Added a MetaEngineFeature for RTL support, the RTL button is disabled in the ↵ | Christopher Page | |
GMM if the engine doesn't support it svn-id: r33921 | |||
2008-08-15 | If the last savegame is deleted, reset save_slot in config man to -1 | Christopher Page | |
svn-id: r33918 | |||
2008-08-15 | Fixes for Sword1 engine loading from launcher | Christopher Page | |
svn-id: r33915 | |||
2008-08-15 | Defined some MetaEngineFeatures for the engines, the launcher uses these ↵ | Christopher Page | |
features to allow/disallow loading and deleting saves svn-id: r33909 | |||
2008-07-29 | Added --list-saves support for SWORD1 | Christopher Page | |
svn-id: r33395 | |||
2008-07-17 | More work with SWORD1 sound settings | Christopher Page | |
svn-id: r33091 | |||
2008-07-17 | SWORD1 Sound settings work with the GMM | Christopher Page | |
svn-id: r33090 | |||
2008-07-13 | Overlooked something in SWORD1, works now | Christopher Page | |
svn-id: r33045 | |||
2008-07-13 | SWORD1 works with the new GMM implementation | Christopher Page | |
svn-id: r33043 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-02-15 | Merged lots of _mixer->isReady() warnings into a single one in Engine ↵ | Max Horn | |
constructor svn-id: r30871 |