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path: root/engines/sword1/sword1.h
AgeCommit message (Expand)Author
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
2009-03-02Add playtime feature support to sword1Fabio Battaglia
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2008-11-18Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ov...Filippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-07-17SWORD1 Sound settings work with the GMMChristopher Page
2008-07-13SWORD1 works with the new GMM implementationChristopher Page
2007-11-28Update mouse coordinates onn *all* mouse events, i.e. also after click eventsMax Horn
2007-06-22Converted rest of BS1 to use Common::KeyState (removing two more hacks)Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-02-20Last batch of header consistency fixes. At least for the game engines.Torbjörn Andersson
2006-11-12Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemoEugene Sandulenko
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Reduce code duplicationMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn