Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-24 | SWORD1: Avoid possible dereferencing of a null pointer | Thierry Crozat | |
CID 1003605 | |||
2013-04-22 | SWORD1: Remove dead code | Willem Jan Palenstijn | |
2013-04-18 | ENGINES: Silence clang warning about unused private member _vm | Max Horn | |
This affects the Console / debugger classes of multiple engines. An alternative solution would have been to remove the unused _vm member vars. However, it seems likely that in the future, the _vm member could be useful for methods added to the console. So instead, we add a simple assert(_vm) to silence the clang warning. | |||
2012-11-07 | SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places" | Filippos Karapetis | |
We no longer detect the sword1 files inside the "clusters" folder | |||
2012-10-06 | SWORD1: Enable American ("Circle of Blood") panel | Torbjörn Andersson | |
If the language is explicitly set to American English, use the American version of the panel for the main control panel. In all other aspects, American English will behave as British English, so it shouldn't break anything. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-08-26 | Merge pull request #268 from clone2727/video-rewrite | Matthew Hoops | |
VideoDecoder upgrade & partial rewrite | |||
2012-08-16 | VIDEO: Merge AdvancedVideoDecoder into VideoDecoder | Matthew Hoops | |
2012-08-16 | VIDEO: Remove setSystemPalette() | Matthew Hoops | |
2012-07-25 | SWORD1: Fix delete[] formatting. | Johannes Schickel | |
2012-07-24 | VIDEO: Convert DXADecoder to the AdvancedVideoDecoder API | Matthew Hoops | |
2012-07-23 | VIDEO: Rewrite SmackerDecoder to use the new API | Matthew Hoops | |
2012-07-21 | VIDEO: Move PSXStreamDecoder to the new VideoDecoder API | Matthew Hoops | |
2012-07-03 | SWORD1: Slight cleanup in querySaveMetaInfos. | Johannes Schickel | |
2012-06-26 | SWORD1: Add source of the translations for the missing subtitles | Thierry Crozat | |
This adds a few comment to explain were the translations come from for the missing subtitle workaround (and give credits were they are due). | |||
2012-06-26 | SWORD1: Add workaround for missing subtitles in the demo | Thierry Crozat | |
2012-06-24 | SWORD1: Add warning for untranslated subtitles | Thierry Crozat | |
This should help adding workarounds for those by providing all the needed information (textId and english text). | |||
2012-06-16 | SWORD1: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-05 | SWORD1: Use _missingSubTitleStr when asking for an out of bound textId | Thierry Crozat | |
It was using textId 0, which is not the subtitle we want anyway. So instead of using the wrong subtitle, it is probably better to not display a subtitle at all. A test case for this is with the demo when using non-english language as several subtitles are missing toward the end. | |||
2012-06-05 | SWORD1: Fix crash in demo when using French subtitles | Thierry Crozat | |
2012-05-12 | VIDEO: Change getElapsedTime() into getTime() | Matthew Hoops | |
This name change accompanies a slight meaning change; now it means the current time position from the beginning of the video and not from starting the video. | |||
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-23 | Merge pull request #171 from clone2727/psx-stream-2 | Willem Jan Palenstijn | |
This is a manual merge based on clone2727's merge of his branch with the sword1 subtitle changes on master. | |||
2012-02-23 | SWORD1: Add some TODO's for PSX stream subtitles | Matthew Hoops | |
And some other minor cleanup | |||
2012-02-23 | SWORD1: Add support for the PSX demo videos | Matthew Hoops | |
2012-02-23 | VIDEO: Make PSX streams calculate frame timing solely from CD speed | Matthew Hoops | |
BS2 videos now play at the proper rate and BS1 videos have improved a/v sync. | |||
2012-02-23 | SWORD1: Add support for PSX stream playback | Matthew Hoops | |
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2012-02-13 | SWORD1: Silence some MSVC warnings (conversion from double to float) | Filippos Karapetis | |
2012-01-18 | SWORD1: Do not look for color indexes in cutscenes when there is no subtitles | Thierry Crozat | |
2012-01-18 | SWORD1: Use color for subtitles during cutscene | Thierry Crozat | |
During the game, different colors are used for subtitles depending which character is speaking. This commit tries to use the same colors for the cutscene subtitles. The color to use has to be specified in the subtitle file between the frame end and the start of text using @1, @2, @3 or @4 (for George, George as a narrator, Nicole and Maguire respectively). | |||
2011-11-08 | SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo") | Torbjörn Andersson | |
This is a slightly updated version of the patch I attached to the bug report. Apparently, the DOS/Windows demo has a slightly different set of sound resources than the full game. (There were also some other minor differences in the sound effects list, but I didn't think them worth the trouble to implement.) I've played through the demo, and I didn't notice any problems. | |||
2011-10-31 | SWORD1: Fix bug #3430793 Freeze before meeting with police | Thierry Crozat | |
2011-10-27 | SWORD1: Fix crash when using cutscene subtitles with mac version | Thierry Crozat | |
It might have been simpler to add a bool to Text::makeTextSprite() to tell it to not byteswap the frame size when called from the movie player but I was not sure it was a good idea to have frames with different endianness stored in Text depending where they came from. | |||
2011-10-24 | SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed. | Strangerke | |
Sorry for the noise... | |||
2011-10-24 | SWORD1: After discussion with clone2727 and eriktorbjorn, remove ↵ | Strangerke | |
GUIO_NOASPECT from Sword1 | |||
2011-10-24 | SWORD1: Add GUIO_NOASPECT to Sword1 | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-09-08 | SWORD1: Replace inRange with CLIP. | Johannes Schickel | |
2011-09-08 | SWORD1: Made some static data const. | Johannes Schickel | |
2011-09-07 | SWORD1: Made code conform a bit better to our formatting guidelines. | Johannes Schickel | |
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up... | |||
2011-08-25 | SWORD1: Let the XA audio use its own looping | Matthew Hoops | |
2011-08-24 | AUDIO: Remove default rate parameter from xa | Matthew Hoops | |
2011-08-24 | AUDIO: Rename Vag to XA | Matthew Hoops | |
Vag is really an XA container, and one that we do not have a decoder for (nor need) | |||
2011-08-07 | GRAPHICS: Simplify the interface of Graphics::loadThumbnail(). | Christoph Mallon | |
Now it returns the Surface, so the caller does not need to create one and pass it. | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-23 | ANALYSIS: Add static casts to is* functions | Littleboy | |
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-14 | DETECTOR: Remove PlainGameDescriptorGUIOpts | Max Horn | |