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AgeCommit message (Collapse)Author
2009-09-13Clarify things a bit by using the constant name rather than zero.Torbjörn Andersson
svn-id: r44072
2009-08-30Fix indentationJordi Vilalta Prat
svn-id: r43837
2009-07-29SWORD1 & SWORD2: Replaced ioFailed by err+eosMax Horn
svn-id: r42912
2009-07-28Fixed drawing subtitles for cutscenes that are narrower than the screen, andTorbjörn Andersson
erase the subtitles manually if they are drawn outside the frame. svn-id: r42859
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-14Fix some typos and grammar in sword1's ↵Kari Salminen
Sound::checkSpeechFileEndianness-function's comments. svn-id: r42477
2009-07-13Fix compilation under Windows (The fabs-calls were causing error C2668 about ↵Kari Salminen
'ambiguous call to overloaded function'). svn-id: r42440
2009-07-12Patch #1936137: "Speech for Mac BS1 english"Eugene Sandulenko
svn-id: r42423
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
svn-id: r42054
2009-06-08sword1: slight cleanup of psx related sound code and commentsFabio Battaglia
svn-id: r41380
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
svn-id: r41369
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
svn-id: r41274
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
- Properly fixed the FLIC player - The sound chunk tag of DXA files is now read by the DXADecoder's loadFile() method svn-id: r40736
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, ↵Filippos Karapetis
not 1/100. This fixes the FLIC player and also makes the overall code a bit clearer and easier to understand svn-id: r40730
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵Max Horn
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725
2009-05-19Correct translation error.Travis Howell
svn-id: r40718
2009-03-30SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling ↵Johannes Schickel
-Wparentheses in the Makefile"). svn-id: r39762
2009-03-19Silenced some warnings about potentially uninitialized variablesFilippos Karapetis
svn-id: r39535
2009-03-17sword1: clean background buffers before writing on them in psx decoding ↵Fabio Battaglia
functions svn-id: r39480
2009-03-17sword1: cleanupFabio Battaglia
svn-id: r39479
2009-03-17sword1: optimize drawing routine for screen 54Fabio Battaglia
svn-id: r39477
2009-03-17sword1: enable psx background caching for screen 54 (bull's head) tooFabio Battaglia
svn-id: r39475
2009-03-16sword1: cache decompressed psx version backgrounds, to avoid uncompressing ↵Fabio Battaglia
them at every screen update. svn-id: r39462
2009-03-16sword1: added caching for train.plx when playing psx versionFabio Battaglia
svn-id: r39461
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
svn-id: r39416
2009-03-10Fix GMM loading disabled after loading savegame from ScummVM menuFabio Battaglia
svn-id: r39296
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵Max Horn
some other tweaks svn-id: r39255
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-04sword1: removed custom checks for thumbnails, using graphics/thumbnail.h ↵Fabio Battaglia
functions instead svn-id: r39130
2009-03-04sword1: disable saving/loading through GMM when in game menuFabio Battaglia
svn-id: r39122
2009-03-04sword1: enable thumbnails when saving through GMMFabio Battaglia
svn-id: r39121
2009-03-03Added missing checkCd() execution when loading through GMMFabio Battaglia
svn-id: r39096
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
svn-id: r39095
2009-03-03Cleaned up some commentsFabio Battaglia
svn-id: r39090
2009-03-02Add playtime feature support to sword1Fabio Battaglia
svn-id: r39083
2009-03-02Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexedFabio Battaglia
svn-id: r39074
2009-03-02Avoid using unnecessary buffers in psxBackgroundToIndexedFabio Battaglia
svn-id: r39072
2009-03-02Formatting changes in older PSX related functionsFabio Battaglia
svn-id: r39071
2009-03-02Changed the way Broken Sword PSX parallax are handled to improve speedFabio Battaglia
svn-id: r39070
2009-03-01Removed some (the last?) remains of the BS1 MPEG cutscene player.Torbjörn Andersson
svn-id: r39032
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-28Fixed MSVC compiler warningPaul Gilbert
svn-id: r38960
2009-02-28Shutting up a compiler warningSven Hesse
svn-id: r38958
2009-02-28Patch #2638336: Broken Sword PSX Support Part 2 of 2Eugene Sandulenko
svn-id: r38957
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956