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AgeCommit message (Expand)Author
2009-03-03Added missing checkCd() execution when loading through GMMFabio Battaglia
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
2009-03-03Cleaned up some commentsFabio Battaglia
2009-03-02Add playtime feature support to sword1Fabio Battaglia
2009-03-02Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexedFabio Battaglia
2009-03-02Avoid using unnecessary buffers in psxBackgroundToIndexedFabio Battaglia
2009-03-02Formatting changes in older PSX related functionsFabio Battaglia
2009-03-02Changed the way Broken Sword PSX parallax are handled to improve speedFabio Battaglia
2009-03-01Removed some (the last?) remains of the BS1 MPEG cutscene player.Torbjörn Andersson
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-28Fixed MSVC compiler warningPaul Gilbert
2009-02-28Shutting up a compiler warningSven Hesse
2009-02-28Patch #2638336: Broken Sword PSX Support Part 2 of 2Eugene Sandulenko
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
2009-02-27Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").Torbjörn Andersson
2009-02-27Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")Torbjörn Andersson
2009-02-21Allocate the background sound handle dynamically. Otherwise, it seems to me a...Torbjörn Andersson
2009-02-21Cleanup.Torbjörn Andersson
2009-02-20Minor consistency change.Torbjörn Andersson
2009-02-16If the DXA cutscene audio fails to play for whatever reason (shouldn't happen inTorbjörn Andersson
2009-02-16Removed unnecessary tests. (It's ok to free a NULL pointer.)Torbjörn Andersson
2009-02-16Blank the palette correctly. (Fixes Valgrind warning.)Torbjörn Andersson
2009-02-15defer BS1 palette update from newScreen to updateScreen, based on patch by er...Willem Jan Palenstijn
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
2009-02-15Oops, fixed Smacker video playing in BS1Filippos Karapetis
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
2009-02-14clear full screen before playing movie in BS1 (fixes #2599573)Willem Jan Palenstijn
2009-02-14Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter toTorbjörn Andersson
2009-01-30Avoid using g_engine if possibleMax Horn
2009-01-30do not include common/debug.h from common/util.hMax Horn
2009-01-22Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ...Max Horn
2009-01-21Clear the list of savegames before re-populating it. Otherwise, even save namesTorbjörn Andersson
2009-01-21Don't allow the nul character in savegame names, since that terminates theTorbjörn Andersson
2009-01-06Updated SWORD1 with the latest changes to video playersFilippos Karapetis
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManag...Johannes Schickel
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-25Pushing down some header deps (on common/system.h, mostly)Max Horn
2008-12-21Move all video players to separate directoryEugene Sandulenko
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-12-01Fixed compilation.Johannes Schickel
2008-12-01Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ...Max Horn
2008-11-18Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses theTorbjörn Andersson
2008-11-18Fixed meta engine related save functions (some where relying on "target.???" ...Johannes Schickel
2008-11-18Reverted to old behavior: save games for sword1 can be shared again across al...Filippos Karapetis
2008-11-18Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ov...Filippos Karapetis
2008-11-16Fixed various g++ warnings ("format not a string literal and no format argume...Johannes Schickel
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into det...Filippos Karapetis
2008-11-10Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.Vicent Marti
2008-11-09Added a getMaximumSaveSlot() implementation for sword1 and sword2Filippos Karapetis