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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
Age
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Author
2009-03-03
Added missing checkCd() execution when loading through GMM
Fabio Battaglia
2009-03-03
Enabled and hopefully fixed GMM saving/loading for sword1
Fabio Battaglia
2009-03-03
Cleaned up some comments
Fabio Battaglia
2009-03-02
Add playtime feature support to sword1
Fabio Battaglia
2009-03-02
Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexed
Fabio Battaglia
2009-03-02
Avoid using unnecessary buffers in psxBackgroundToIndexed
Fabio Battaglia
2009-03-02
Formatting changes in older PSX related functions
Fabio Battaglia
2009-03-02
Changed the way Broken Sword PSX parallax are handled to improve speed
Fabio Battaglia
2009-03-01
Removed some (the last?) remains of the BS1 MPEG cutscene player.
Torbjörn Andersson
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-02-28
Fixed MSVC compiler warning
Paul Gilbert
2009-02-28
Shutting up a compiler warning
Sven Hesse
2009-02-28
Patch #2638336: Broken Sword PSX Support Part 2 of 2
Eugene Sandulenko
2009-02-28
Patch #2638336: Broken Sword PSX Support
Eugene Sandulenko
2009-02-27
Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").
Torbjörn Andersson
2009-02-27
Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")
Torbjörn Andersson
2009-02-21
Allocate the background sound handle dynamically. Otherwise, it seems to me a...
Torbjörn Andersson
2009-02-21
Cleanup.
Torbjörn Andersson
2009-02-20
Minor consistency change.
Torbjörn Andersson
2009-02-16
If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in
Torbjörn Andersson
2009-02-16
Removed unnecessary tests. (It's ok to free a NULL pointer.)
Torbjörn Andersson
2009-02-16
Blank the palette correctly. (Fixes Valgrind warning.)
Torbjörn Andersson
2009-02-15
defer BS1 palette update from newScreen to updateScreen, based on patch by er...
Willem Jan Palenstijn
2009-02-15
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
Johannes Schickel
2009-02-15
Oops, fixed Smacker video playing in BS1
Filippos Karapetis
2009-02-15
Applied my patch for the BS1/2 video player
Filippos Karapetis
2009-02-14
clear full screen before playing movie in BS1 (fixes #2599573)
Willem Jan Palenstijn
2009-02-14
Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to
Torbjörn Andersson
2009-01-30
Avoid using g_engine if possible
Max Horn
2009-01-30
do not include common/debug.h from common/util.h
Max Horn
2009-01-22
Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ...
Max Horn
2009-01-21
Clear the list of savegames before re-populating it. Otherwise, even save names
Torbjörn Andersson
2009-01-21
Don't allow the nul character in savegame names, since that terminates the
Torbjörn Andersson
2009-01-06
Updated SWORD1 with the latest changes to video players
Filippos Karapetis
2009-01-02
Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> gui/GuiManag...
Johannes Schickel
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-25
Pushing down some header deps (on common/system.h, mostly)
Max Horn
2008-12-21
Move all video players to separate directory
Eugene Sandulenko
2008-12-14
Enable Smacker support, and switch later HE games to Smacker support (since t...
Travis Howell
2008-12-01
Fixed compilation.
Johannes Schickel
2008-12-01
Got rid of Stream::readLine_OLD calls in two places (mostly untested, please ...
Max Horn
2008-11-18
Committed by patch #2219361 ("BS1: Simplified subtitles"). It uses the
Torbjörn Andersson
2008-11-18
Fixed meta engine related save functions (some where relying on "target.???" ...
Johannes Schickel
2008-11-18
Reverted to old behavior: save games for sword1 can be shared again across al...
Filippos Karapetis
2008-11-18
Applied a slightly modified version of my patch #2307224 - "BS1: Save/load ov...
Filippos Karapetis
2008-11-16
Fixed various g++ warnings ("format not a string literal and no format argume...
Johannes Schickel
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-11-13
Moved sword1 detection and meta engine specific code from sword1.cpp into det...
Filippos Karapetis
2008-11-10
Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
Vicent Marti
2008-11-09
Added a getMaximumSaveSlot() implementation for sword1 and sword2
Filippos Karapetis
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