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2009-03-19Silenced some warnings about potentially uninitialized variablesFilippos Karapetis
svn-id: r39535
2009-03-17sword1: clean background buffers before writing on them in psx decoding ↵Fabio Battaglia
functions svn-id: r39480
2009-03-17sword1: cleanupFabio Battaglia
svn-id: r39479
2009-03-17sword1: optimize drawing routine for screen 54Fabio Battaglia
svn-id: r39477
2009-03-17sword1: enable psx background caching for screen 54 (bull's head) tooFabio Battaglia
svn-id: r39475
2009-03-16sword1: cache decompressed psx version backgrounds, to avoid uncompressing ↵Fabio Battaglia
them at every screen update. svn-id: r39462
2009-03-16sword1: added caching for train.plx when playing psx versionFabio Battaglia
svn-id: r39461
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
svn-id: r39416
2009-03-10Fix GMM loading disabled after loading savegame from ScummVM menuFabio Battaglia
svn-id: r39296
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵Max Horn
some other tweaks svn-id: r39255
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-04sword1: removed custom checks for thumbnails, using graphics/thumbnail.h ↵Fabio Battaglia
functions instead svn-id: r39130
2009-03-04sword1: disable saving/loading through GMM when in game menuFabio Battaglia
svn-id: r39122
2009-03-04sword1: enable thumbnails when saving through GMMFabio Battaglia
svn-id: r39121
2009-03-03Added missing checkCd() execution when loading through GMMFabio Battaglia
svn-id: r39096
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
svn-id: r39095
2009-03-03Cleaned up some commentsFabio Battaglia
svn-id: r39090
2009-03-02Add playtime feature support to sword1Fabio Battaglia
svn-id: r39083
2009-03-02Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexedFabio Battaglia
svn-id: r39074
2009-03-02Avoid using unnecessary buffers in psxBackgroundToIndexedFabio Battaglia
svn-id: r39072
2009-03-02Formatting changes in older PSX related functionsFabio Battaglia
svn-id: r39071
2009-03-02Changed the way Broken Sword PSX parallax are handled to improve speedFabio Battaglia
svn-id: r39070
2009-03-01Removed some (the last?) remains of the BS1 MPEG cutscene player.Torbjörn Andersson
svn-id: r39032
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-28Fixed MSVC compiler warningPaul Gilbert
svn-id: r38960
2009-02-28Shutting up a compiler warningSven Hesse
svn-id: r38958
2009-02-28Patch #2638336: Broken Sword PSX Support Part 2 of 2Eugene Sandulenko
svn-id: r38957
2009-02-28Patch #2638336: Broken Sword PSX SupportEugene Sandulenko
svn-id: r38956
2009-02-27Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").Torbjörn Andersson
Admittedly, I'm not really that familiar with BS1 resource management, but as far as I can tell the patch just adds sanity checking, so it shouldn't hurt. svn-id: r38925
2009-02-27Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094")Torbjörn Andersson
to replace some missing subtitles with hard-coded ones. svn-id: r38923
2009-02-21Allocate the background sound handle dynamically. Otherwise, it seems to me ↵Torbjörn Andersson
as if it should be invalid as soon as the makeMoviePlayer() function ends. While that never caused any noticeable problems for me in Broken Sword 1, it broke things in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along the same lines. svn-id: r38684
2009-02-21Cleanup.Torbjörn Andersson
svn-id: r38680
2009-02-20Minor consistency change.Torbjörn Andersson
svn-id: r38650
2009-02-16If the DXA cutscene audio fails to play for whatever reason (shouldn't happen inTorbjörn Andersson
BS1 since all the cutscenes have an audio track), assume audio and video are in sync. svn-id: r38384
2009-02-16Removed unnecessary tests. (It's ok to free a NULL pointer.)Torbjörn Andersson
svn-id: r38344
2009-02-16Blank the palette correctly. (Fixes Valgrind warning.)Torbjörn Andersson
svn-id: r38343
2009-02-15defer BS1 palette update from newScreen to updateScreen, based on patch by ↵Willem Jan Palenstijn
eriktorbjorn for bug #2599963. Maybe suitable for branch-0-13-0 after more testing. svn-id: r38320
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
2009-02-15Oops, fixed Smacker video playing in BS1Filippos Karapetis
svn-id: r38237
2009-02-15Applied my patch for the BS1/2 video playerFilippos Karapetis
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236
2009-02-14clear full screen before playing movie in BS1 (fixes #2599573)Willem Jan Palenstijn
svn-id: r36334
2009-02-14Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter toTorbjörn Andersson
copyFrameToBuffer() is the pitch of the destination buffer, not the frame. svn-id: r36330
2009-01-30Avoid using g_engine if possibleMax Horn
svn-id: r36149
2009-01-30do not include common/debug.h from common/util.hMax Horn
svn-id: r36143
2009-01-22Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ↵Max Horn
into methods, and added an operator== svn-id: r35993
2009-01-21Clear the list of savegames before re-populating it. Otherwise, even save namesTorbjörn Andersson
that have been entered before cancelling the dialog will remain in it. svn-id: r35987
2009-01-21Don't allow the nul character in savegame names, since that terminates theTorbjörn Andersson
string. This happens, for instance, when pressing the Shift key. (I usually start my savegame names with an upper-case letter, and I couldn't understand why it didn't seem to register any of my keypresses.) svn-id: r35986
2009-01-06Updated SWORD1 with the latest changes to video playersFilippos Karapetis
svn-id: r35760
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵Johannes Schickel
gui/GuiManager.h svn-id: r35668