Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-19 | Silenced some warnings about potentially uninitialized variables | Filippos Karapetis | |
svn-id: r39535 | |||
2009-03-17 | sword1: clean background buffers before writing on them in psx decoding ↵ | Fabio Battaglia | |
functions svn-id: r39480 | |||
2009-03-17 | sword1: cleanup | Fabio Battaglia | |
svn-id: r39479 | |||
2009-03-17 | sword1: optimize drawing routine for screen 54 | Fabio Battaglia | |
svn-id: r39477 | |||
2009-03-17 | sword1: enable psx background caching for screen 54 (bull's head) too | Fabio Battaglia | |
svn-id: r39475 | |||
2009-03-16 | sword1: cache decompressed psx version backgrounds, to avoid uncompressing ↵ | Fabio Battaglia | |
them at every screen update. svn-id: r39462 | |||
2009-03-16 | sword1: added caching for train.plx when playing psx version | Fabio Battaglia | |
svn-id: r39461 | |||
2009-03-15 | Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX | Fabio Battaglia | |
svn-id: r39416 | |||
2009-03-10 | Fix GMM loading disabled after loading savegame from ScummVM menu | Fabio Battaglia | |
svn-id: r39296 | |||
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵ | Max Horn | |
some other tweaks svn-id: r39255 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-03-04 | sword1: removed custom checks for thumbnails, using graphics/thumbnail.h ↵ | Fabio Battaglia | |
functions instead svn-id: r39130 | |||
2009-03-04 | sword1: disable saving/loading through GMM when in game menu | Fabio Battaglia | |
svn-id: r39122 | |||
2009-03-04 | sword1: enable thumbnails when saving through GMM | Fabio Battaglia | |
svn-id: r39121 | |||
2009-03-03 | Added missing checkCd() execution when loading through GMM | Fabio Battaglia | |
svn-id: r39096 | |||
2009-03-03 | Enabled and hopefully fixed GMM saving/loading for sword1 | Fabio Battaglia | |
svn-id: r39095 | |||
2009-03-03 | Cleaned up some comments | Fabio Battaglia | |
svn-id: r39090 | |||
2009-03-02 | Add playtime feature support to sword1 | Fabio Battaglia | |
svn-id: r39083 | |||
2009-03-02 | Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexed | Fabio Battaglia | |
svn-id: r39074 | |||
2009-03-02 | Avoid using unnecessary buffers in psxBackgroundToIndexed | Fabio Battaglia | |
svn-id: r39072 | |||
2009-03-02 | Formatting changes in older PSX related functions | Fabio Battaglia | |
svn-id: r39071 | |||
2009-03-02 | Changed the way Broken Sword PSX parallax are handled to improve speed | Fabio Battaglia | |
svn-id: r39070 | |||
2009-03-01 | Removed some (the last?) remains of the BS1 MPEG cutscene player. | Torbjörn Andersson | |
svn-id: r39032 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-02-28 | Fixed MSVC compiler warning | Paul Gilbert | |
svn-id: r38960 | |||
2009-02-28 | Shutting up a compiler warning | Sven Hesse | |
svn-id: r38958 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support Part 2 of 2 | Eugene Sandulenko | |
svn-id: r38957 | |||
2009-02-28 | Patch #2638336: Broken Sword PSX Support | Eugene Sandulenko | |
svn-id: r38956 | |||
2009-02-27 | Committed patch #2606844 ("Fix crash when using BS1 without portuguese data"). | Torbjörn Andersson | |
Admittedly, I'm not really that familiar with BS1 resource management, but as far as I can tell the patch just adds sanity checking, so it shouldn't hurt. svn-id: r38925 | |||
2009-02-27 | Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094") | Torbjörn Andersson | |
to replace some missing subtitles with hard-coded ones. svn-id: r38923 | |||
2009-02-21 | Allocate the background sound handle dynamically. Otherwise, it seems to me ↵ | Torbjörn Andersson | |
as if it should be invalid as soon as the makeMoviePlayer() function ends. While that never caused any noticeable problems for me in Broken Sword 1, it broke things in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along the same lines. svn-id: r38684 | |||
2009-02-21 | Cleanup. | Torbjörn Andersson | |
svn-id: r38680 | |||
2009-02-20 | Minor consistency change. | Torbjörn Andersson | |
svn-id: r38650 | |||
2009-02-16 | If the DXA cutscene audio fails to play for whatever reason (shouldn't happen in | Torbjörn Andersson | |
BS1 since all the cutscenes have an audio track), assume audio and video are in sync. svn-id: r38384 | |||
2009-02-16 | Removed unnecessary tests. (It's ok to free a NULL pointer.) | Torbjörn Andersson | |
svn-id: r38344 | |||
2009-02-16 | Blank the palette correctly. (Fixes Valgrind warning.) | Torbjörn Andersson | |
svn-id: r38343 | |||
2009-02-15 | defer BS1 palette update from newScreen to updateScreen, based on patch by ↵ | Willem Jan Palenstijn | |
eriktorbjorn for bug #2599963. Maybe suitable for branch-0-13-0 after more testing. svn-id: r38320 | |||
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel | |
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304 | |||
2009-02-15 | Oops, fixed Smacker video playing in BS1 | Filippos Karapetis | |
svn-id: r38237 | |||
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis | |
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236 | |||
2009-02-14 | clear full screen before playing movie in BS1 (fixes #2599573) | Willem Jan Palenstijn | |
svn-id: r36334 | |||
2009-02-14 | Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to | Torbjörn Andersson | |
copyFrameToBuffer() is the pitch of the destination buffer, not the frame. svn-id: r36330 | |||
2009-01-30 | Avoid using g_engine if possible | Max Horn | |
svn-id: r36149 | |||
2009-01-30 | do not include common/debug.h from common/util.h | Max Horn | |
svn-id: r36143 | |||
2009-01-22 | Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. ↵ | Max Horn | |
into methods, and added an operator== svn-id: r35993 | |||
2009-01-21 | Clear the list of savegames before re-populating it. Otherwise, even save names | Torbjörn Andersson | |
that have been entered before cancelling the dialog will remain in it. svn-id: r35987 | |||
2009-01-21 | Don't allow the nul character in savegame names, since that terminates the | Torbjörn Andersson | |
string. This happens, for instance, when pressing the Shift key. (I usually start my savegame names with an upper-case letter, and I couldn't understand why it didn't seem to register any of my keypresses.) svn-id: r35986 | |||
2009-01-06 | Updated SWORD1 with the latest changes to video players | Filippos Karapetis | |
svn-id: r35760 | |||
2009-01-02 | Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵ | Johannes Schickel | |
gui/GuiManager.h svn-id: r35668 |