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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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Author
2011-10-24
SWORD1: Re-add GUIO_NOASPECT to Sword1, as it was erroneously removed.
Strangerke
2011-10-24
SWORD1: After discussion with clone2727 and eriktorbjorn, remove GUIO_NOASPE...
Strangerke
2011-10-24
SWORD1: Add GUIO_NOASPECT to Sword1
Strangerke
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-09-08
SWORD1: Replace inRange with CLIP.
Johannes Schickel
2011-09-08
SWORD1: Made some static data const.
Johannes Schickel
2011-09-07
SWORD1: Made code conform a bit better to our formatting guidelines.
Johannes Schickel
2011-08-25
SWORD1: Let the XA audio use its own looping
Matthew Hoops
2011-08-24
AUDIO: Remove default rate parameter from xa
Matthew Hoops
2011-08-24
AUDIO: Rename Vag to XA
Matthew Hoops
2011-08-07
GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Christoph Mallon
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-06-23
ANALYSIS: Add static casts to is* functions
Littleboy
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-14
DETECTOR: Remove PlainGameDescriptorGUIOpts
Max Horn
2011-06-14
SWORD1: Cleanup music stream initialization
Max Horn
2011-06-14
SWORD1: Replace some sprintf uses
Max Horn
2011-06-13
I18N: Make many more GUI MessageDialog strings translatable
Thierry Crozat
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-06-02
SWORD1: Replace snprintf() usage with Common::String::format()
D G Turner
2011-05-25
ALL: armour -> armor
Matthew Hoops
2011-05-25
ALL: neighbour -> neighbor
Matthew Hoops
2011-05-22
ENGINES: Further unify engine names
Thierry Crozat
2011-05-17
SWORD1: Const correctness, code cleanup & simplification
Max Horn
2011-05-17
COMMON: Registers RandomSources in constructor with the event recorder
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-28
JANITORIAL: Format forward declarations to follow convention
Ori Avtalion
2011-04-18
COMMON: Rename Error to ErrorCode, introduce new Error class
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2011-03-19
SWORD1: Cleanup syncSoundSettings()
dhewg
2011-03-13
SWORD1: Don't set the same cursor on every frame
dhewg
2011-02-15
SWORD1: Adapt to setPalette RGBA->RGB change.
Johannes Schickel
2011-02-12
JANITORIAL: Remove duplicate #include's
Ori Avtalion
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-02-09
VIDEO: In overloaded methods, invoke correct parent implementation
Max Horn
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-01-30
SWORD1: Fix possible uninitialized memory read in Screen object.
David Turner
2011-01-23
VIDEO: Move video classes to Video:: namespace
Eugene Sandulenko
2011-01-23
GRAPHICS: Move graphics/video/ to video/. Step 1/2
Eugene Sandulenko
2010-12-16
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
Matthew Hoops
2010-12-16
VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer
Matthew Hoops
2010-12-07
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-19
ALL: Push down deps on stream.h from .h to .cpp files
Max Horn
2010-11-16
GUI: Rename gui/GuiManager.* to gui/gui-manager.*
Max Horn
2010-11-08
SWORD1: Added basic debugging console to engine
David Turner
2010-10-29
SWORD1: Switch to the new play time counting of the Engine class.
Johannes Schickel
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