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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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music.cpp
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Author
2009-10-18
Introduced new type Common::DisposeAfterUse::Flag
Max Horn
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-04-07
Sword2: PSX version support, and GMM loading/saving
Fabio Battaglia
2009-03-07
Added comment about a possible FIXME.
Torbjörn Andersson
2009-02-20
Since opening a compressed piece of music should no longer be an expensive
Torbjörn Andersson
2009-02-20
Instead of reading an entire compressed sound into a memory stream, use a
Torbjörn Andersson
2008-07-18
Don't crash if you try to use music file #2 as music file #1. When the music
Torbjörn Andersson
2008-02-05
I think this is slightly easier to read...
Torbjörn Andersson
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-21
The mixer no longer allows unpausing channels that aren't paused. So don't.
Torbjörn Andersson
2007-07-15
Fixed sound factory messup caused by my previous commit
Max Horn
2007-05-31
Re-added Revolution Software copyright to BS2 engine
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-03-18
Fixed bug that caused the music to stop. I don't know if this is a regression,
Torbjörn Andersson
2007-03-01
Get rid of the last two usages of File::incRef/decRef
Max Horn
2007-02-24
Trying to unify the order in which we try the various audio formats: Prefer F...
Max Horn
2007-02-17
Removed some dead code, updated a warning message
Max Horn
2007-02-08
Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
Torbjörn Andersson
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-02-17
Removed includes from sword2.h so that (hopefully) there will eventually be
Torbjörn Andersson
2006-02-11
Moved engines to the new engines/ directory
Max Horn