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path: root/engines/sword2/music.cpp
AgeCommit message (Expand)Author
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
2009-03-07Added comment about a possible FIXME.Torbjörn Andersson
2009-02-20Since opening a compressed piece of music should no longer be an expensiveTorbjörn Andersson
2009-02-20Instead of reading an entire compressed sound into a memory stream, use aTorbjörn Andersson
2008-07-18Don't crash if you try to use music file #2 as music file #1. When the musicTorbjörn Andersson
2008-02-05I think this is slightly easier to read...Torbjörn Andersson
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-21The mixer no longer allows unpausing channels that aren't paused. So don't.Torbjörn Andersson
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-18Fixed bug that caused the music to stop. I don't know if this is a regression,Torbjörn Andersson
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
2007-02-24Trying to unify the order in which we try the various audio formats: Prefer F...Max Horn
2007-02-17Removed some dead code, updated a warning messageMax Horn
2007-02-08Instead of pre-rendering all subtitles and pre-loading all sounds for a movieTorbjörn Andersson
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
2006-02-11Moved engines to the new engines/ directoryMax Horn