Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-03 | SWORD2: Silence "variable set but not used" GCC warnings | eriktorbjorn | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-02-15 | SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
Thanks to eriktorbjorn for helping me with this. | |||
2010-10-15 | SWORD2: Fix some code analysis warnings (bug #3087857) | Torbjörn Andersson | |
svn-id: r53467 | |||
2010-04-17 | This should fix the scaler Valgrind warning reported in (but probably not the | Torbjörn Andersson | |
cause of) bug #2976008 ("BS2: Game lockup in British Museum"). svn-id: r48692 | |||
2009-12-09 | Fixed some simple cppcheck warnings. | Torbjörn Andersson | |
svn-id: r46303 | |||
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵ | Max Horn | |
things) svn-id: r44495 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-04-07 | Sword2: PSX version support, and GMM loading/saving | Fabio Battaglia | |
svn-id: r39896 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-31 | Re-added Revolution Software copyright to BS2 engine | Max Horn | |
svn-id: r27030 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-01-03 | Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.) | Torbjörn Andersson | |
svn-id: r24970 | |||
2006-07-08 | Added support for DXA cutscenes, while still retaining support for the old MPEG | Torbjörn Andersson | |
cutscenes and the "dummy" (subtitles and voice-over) mode. Several tweaks and cleanups were made in this process, and there may very well be regressions, but it should be stable enough to commit. svn-id: r23420 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-02-12 | Renamed files for consistency with other engines: | Torbjörn Andersson | |
build_display -> screen save_rest -> saveload More to come, no doubt. svn-id: r20651 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |