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path: root/engines/sword2/sound.cpp
AgeCommit message (Expand)Author
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-01SWORD2: Cleanup pause handlingTorbjörn Andersson
2010-05-15Rewrote playMovieSound() to keep it from hogging memory in the resourceTorbjörn Andersson
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
2010-04-01Added an "fxq" debugger command to print the FX queue. I guess it might help inTorbjörn Andersson
2010-01-28Hide VagStream implementation, only expose it via a factory methodMax Horn
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...Max Horn
2010-01-16Switch most AudioStream factories to use DisposeAfterUse::FlagMax Horn
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
2010-01-08Since AudioStream looping is no longer handled by the Mixer, drop Mixer::play...Johannes Schickel
2010-01-07Cleanup.Johannes Schickel
2010-01-07Make VagStream a RewindableAudioStream.Johannes Schickel
2010-01-07Make makeWAVStream return a RewindableAudioStream.Johannes Schickel
2009-10-14SWORD2: Switch from loadWAVFromStream to makeWAVStream.Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-04-18sword2: add support for BS2 PSX demoFabio Battaglia
2009-04-07Sword2: PSX version support, and GMM loading/savingFabio Battaglia
2009-02-21Rewrote the cutscene player to be more like the one in Broken Sword 1. This f...Torbjörn Andersson
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-31Re-added Revolution Software copyright to BS2 engineMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2007-01-26Added separate function for playing cutscene lead-in/out sounds, and made sureTorbjörn Andersson
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
2006-07-08CleanupTorbjörn Andersson
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
2006-02-17Removed includes from sword2.h so that (hopefully) there will eventually beTorbjörn Andersson
2006-02-11Moved engines to the new engines/ directoryMax Horn