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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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sound.cpp
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Author
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-01
SWORD2: Cleanup pause handling
Torbjörn Andersson
2010-05-15
Rewrote playMovieSound() to keep it from hogging memory in the resource
Torbjörn Andersson
2010-04-12
AUDIO: Rename Mixer::playInputStream to playStream
Max Horn
2010-04-01
Added an "fxq" debugger command to print the FX queue. I guess it might help in
Torbjörn Andersson
2010-01-28
Hide VagStream implementation, only expose it via a factory method
Max Horn
2010-01-26
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec...
Max Horn
2010-01-16
Switch most AudioStream factories to use DisposeAfterUse::Flag
Max Horn
2010-01-08
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
Max Horn
2010-01-08
Since AudioStream looping is no longer handled by the Mixer, drop Mixer::play...
Johannes Schickel
2010-01-07
Cleanup.
Johannes Schickel
2010-01-07
Make VagStream a RewindableAudioStream.
Johannes Schickel
2010-01-07
Make makeWAVStream return a RewindableAudioStream.
Johannes Schickel
2009-10-14
SWORD2: Switch from loadWAVFromStream to makeWAVStream.
Max Horn
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-04-18
sword2: add support for BS2 PSX demo
Fabio Battaglia
2009-04-07
Sword2: PSX version support, and GMM loading/saving
Fabio Battaglia
2009-02-21
Rewrote the cutscene player to be more like the one in Broken Sword 1. This f...
Torbjörn Andersson
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-31
Re-added Revolution Software copyright to BS2 engine
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-02-20
Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
Max Horn
2007-02-03
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
Max Horn
2007-01-26
Added separate function for playing cutscene lead-in/out sounds, and made sure
Torbjörn Andersson
2007-01-03
Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of
Torbjörn Andersson
2007-01-03
Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)
Torbjörn Andersson
2006-07-08
Cleanup
Torbjörn Andersson
2006-04-29
Moved the AudioCDManager as well as class AudioStream and its (standard) subc...
Max Horn
2006-03-19
Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream
Travis Howell
2006-02-17
Removed includes from sword2.h so that (hopefully) there will eventually be
Torbjörn Andersson
2006-02-11
Moved engines to the new engines/ directory
Max Horn