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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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gfx
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graphicengine.cpp
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Author
2013-01-09
SWORD25: Silence C++11 narrowing warnings.
Johannes Schickel
2012-06-16
SWORD25: Get rid of casts on OSystem::copyRectToScreen calls.
Johannes Schickel
2011-06-29
SWORD25: removed useless warning in setVsync()
Eugene Sandulenko
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-05
SWORD25: Fixed the thumbnail creation code, and removed a hack
md5
2011-05-05
SWORD25: Initial code for showing savegame thumbnails
md5
2011-05-05
SWORD25: Remove unused code
md5
2011-04-17
SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a by...
Johannes Schickel
2011-04-14
SWORD25: Fix rendering on big-endian.
Alyssa Milburn
2011-01-30
SWORD25: Some translations, and a bugfix. Disabled a hack.
Filippos Karapetis
2011-01-28
SWORD25: Removed a lot of debug/unimplemented/unused functions
Filippos Karapetis
2011-01-28
SWORD25: Removed some more unused/unimplemented debug code
Filippos Karapetis
2011-01-24
SWORD25: Documented a FIXME
Filippos Karapetis
2011-01-23
SWORD25: Replaced BS_ASSERT() with assert()
Filippos Karapetis
2011-01-23
SWORD25: Removed the custom log class and replaced it with warning/error/debu...
Filippos Karapetis
2010-11-03
SWORD25: cleanup
Max Horn
2010-10-25
SWORD25: Disable script triggered screenshots
Max Horn
2010-10-25
SWORD25: Get rid of most of the 'kernel service/superclass' code
Max Horn
2010-10-23
SWORD25: Get rid of global SharedPtr instances
Max Horn
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/*
Eugene Sandulenko
2010-10-19
SWORD25: Fix engine exit when running without theoradec
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/graphicengine*
Eugene Sandulenko
2010-10-19
SWORD25: Properly implement GraphicEngine::fill()
Eugene Sandulenko
2010-10-18
SWORD25: Renamed Lua .c files to .cpp and make it compilable
Eugene Sandulenko
2010-10-15
SWORD25: Adapted a few things to our code formatting conventions; translated ...
Max Horn
2010-10-15
SWORD25: Fix a few global constructor warnings
Max Horn
2010-10-13
SWORD25: Stop using class names as variable names
Filippos Karapetis
2010-10-13
SWORD25: Get rid of Kernel::GetMicroTicks()
Max Horn
2010-10-13
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-12
SWORD25: Further savegame work, including savegame screenshots
Paul Gilbert
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Adjust the paths accordingly
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of OpenGLGfx class
Eugene Sandulenko
2010-10-12
SWORD25: Comply to the code conventions for several classes
Eugene Sandulenko
2010-10-12
SWORD25: unsigned int -> uint
Eugene Sandulenko
2010-10-12
SWORD25: Removed now redundant 'using namespace std' lines
Paul Gilbert
2010-10-12
SWORD25: Removed last traces of STL
Eugene Sandulenko
2010-10-12
SWORD25: removed BS_ prefix from rest of the classes.
Eugene Sandulenko
2010-10-12
SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/
Eugene Sandulenko
2010-10-12
SWORD25: Fix initialization.
Eugene Sandulenko
2010-10-12
SWORD25: More compilation fixes
Eugene Sandulenko
2010-10-12
SWORD25: Mass-astyle.
Eugene Sandulenko
2010-10-12
SWORD25: Number of compilation and warning fixes
Eugene Sandulenko
2010-10-12
SWORD25: std::string -> Common::String in gfx/
Eugene Sandulenko
2010-10-12
SWORD25: Mass-putting of all files in gfx/ into Sword25 namespace
Eugene Sandulenko
2010-10-12
SWORD25: Replacing headers with ScummVM ones plus original (C)
Eugene Sandulenko
2010-10-12
SWORD25: Compilation fixes
Eugene Sandulenko
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