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path: root/engines/sword25/gfx/graphicengine.cpp
AgeCommit message (Expand)Author
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05SWORD25: Fixed the thumbnail creation code, and removed a hackmd5
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
2011-05-05SWORD25: Remove unused codemd5
2011-04-17SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a by...Johannes Schickel
2011-04-14SWORD25: Fix rendering on big-endian.Alyssa Milburn
2011-01-30SWORD25: Some translations, and a bugfix. Disabled a hack.Filippos Karapetis
2011-01-28SWORD25: Removed a lot of debug/unimplemented/unused functionsFilippos Karapetis
2011-01-28SWORD25: Removed some more unused/unimplemented debug codeFilippos Karapetis
2011-01-24SWORD25: Documented a FIXMEFilippos Karapetis
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
2011-01-23SWORD25: Removed the custom log class and replaced it with warning/error/debu...Filippos Karapetis
2010-11-03SWORD25: cleanupMax Horn
2010-10-25SWORD25: Disable script triggered screenshotsMax Horn
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
2010-10-23SWORD25: Get rid of global SharedPtr instancesMax Horn
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/*Eugene Sandulenko
2010-10-19SWORD25: Fix engine exit when running without theoradecEugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
2010-10-19SWORD25: Properly implement GraphicEngine::fill()Eugene Sandulenko
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
2010-10-15SWORD25: Adapted a few things to our code formatting conventions; translated ...Max Horn
2010-10-15SWORD25: Fix a few global constructor warningsMax Horn
2010-10-13SWORD25: Stop using class names as variable namesFilippos Karapetis
2010-10-13SWORD25: Get rid of Kernel::GetMicroTicks()Max Horn
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
2010-10-12SWORD25: Comply to the code conventions for several classesEugene Sandulenko
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
2010-10-12SWORD25: Removed now redundant 'using namespace std' linesPaul Gilbert
2010-10-12SWORD25: Removed last traces of STLEugene Sandulenko
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
2010-10-12SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/Eugene Sandulenko
2010-10-12SWORD25: Fix initialization.Eugene Sandulenko
2010-10-12SWORD25: More compilation fixesEugene Sandulenko
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
2010-10-12SWORD25: Number of compilation and warning fixesEugene Sandulenko
2010-10-12SWORD25: std::string -> Common::String in gfx/Eugene Sandulenko
2010-10-12SWORD25: Mass-putting of all files in gfx/ into Sword25 namespaceEugene Sandulenko
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
2010-10-12SWORD25: Compilation fixesEugene Sandulenko
2010-10-12SWORD25: Fixed rest of the include pathsEugene Sandulenko
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko