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path: root/engines/sword25/gfx/image
AgeCommit message (Expand)Author
2010-11-02SWORD25: Convert printf to debugNMax Horn
2010-11-01SWORD25: Replace art_warn/art_die by warning/errorMax Horn
2010-10-30ALL: Add code to help stop people from accidentally using "bad" APIsMax Horn
2010-10-24SWORD25: Simplify & optimize PNG reading codeMax Horn
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
2010-10-20SWORD25: Added description field to savegamesPaul Gilbert
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/image/imageloader*Eugene Sandulenko
2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
2010-10-19SWORD25: Fix for Valgrind identified memory leakPaul Gilbert
2010-10-18SWORD25: Fix for Valgrind identified errorsPaul Gilbert
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
2010-10-13SWORD25: Get rid of (deprecated) access to libpng io_ptrMax Horn
2010-10-13SWORD25: Fix empty loop body & conversion warningsMax Horn
2010-10-13SWORD25: Semi-colon cleanup.Johannes Schickel
2010-10-13SWORD25: Silenced MSVC false positive about a potentially uninitialized variableFilippos Karapetis
2010-10-13SWORD25: Get rid of kernel/bs_stdint.hMax Horn
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
2010-10-12SWORD25: Remove unnecessary executable flagsEugene Sandulenko
2010-10-12SWORD25: Confirmed correctness of vector images alpha blendingEugene Sandulenko
2010-10-12SWORD25: Remove unneeded fileEugene Sandulenko
2010-10-12SWORD25: Fix vectorimage transparencyEugene Sandulenko
2010-10-12SWORD25: Implement original hack with skipping green linesEugene Sandulenko
2010-10-12SWORD25: Fix bug with some vector frames not showing up.Eugene Sandulenko
2010-10-12SWORD25: Further fixes for vectorimage renderingEugene Sandulenko
2010-10-12SWORD25: Major bugfix for vector renderer. Only minor glitches are leftEugene Sandulenko
2010-10-12SWORD25: Fix some warningsEugene Sandulenko
2010-10-12SWORD25: Compilation fixPaul Gilbert
2010-10-12SWORD25: Fix warningsEugene Sandulenko
2010-10-12SWORD25: Fix compilationEugene Sandulenko
2010-10-12SWORD25: Added minimal subset of libart inplaceEugene Sandulenko
2010-10-12SWORD25: Fix for using uninitialised doublesPaul Gilbert
2010-10-12SWORD25: bugfix for vector imagesEugene Sandulenko
2010-10-12SWORD25: Further fixes to vector images. Still not finished.Eugene Sandulenko
2010-10-12SWORD25: Further attempt to fix vector renderingEugene Sandulenko