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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2010-11-02
SWORD25: Convert printf to debugN
Max Horn
2010-11-01
SWORD25: Replace art_warn/art_die by warning/error
Max Horn
2010-10-30
ALL: Add code to help stop people from accidentally using "bad" APIs
Max Horn
2010-10-24
SWORD25: Simplify & optimize PNG reading code
Max Horn
2010-10-24
SWORD25: Get rid of colorFormat parameter in PNGLoader API
Max Horn
2010-10-24
SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager
Max Horn
2010-10-24
SWORD25: Merge B25SLoader into PNGLoader
Max Horn
2010-10-24
SWORD25: Add ImageLoaderManager, get rid of last globally constructed object
Max Horn
2010-10-20
SWORD25: Added description field to savegames
Paul Gilbert
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/image/imageloader*
Eugene Sandulenko
2010-10-19
SWORD25: Enforce code naming conventions in gfx/graphicengine*
Eugene Sandulenko
2010-10-19
SWORD25: Fix for Valgrind identified memory leak
Paul Gilbert
2010-10-18
SWORD25: Fix for Valgrind identified errors
Paul Gilbert
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-13
SWORD25: Get rid of (deprecated) access to libpng io_ptr
Max Horn
2010-10-13
SWORD25: Fix empty loop body & conversion warnings
Max Horn
2010-10-13
SWORD25: Semi-colon cleanup.
Johannes Schickel
2010-10-13
SWORD25: Silenced MSVC false positive about a potentially uninitialized variable
Filippos Karapetis
2010-10-13
SWORD25: Get rid of kernel/bs_stdint.h
Max Horn
2010-10-13
SWORD25: Add path to art.h include
Eugene Sandulenko
2010-10-13
SWORD25: Stop polluting global namespace
Eugene Sandulenko
2010-10-13
SWORD25: Merged all art* code and cleaned it up
Eugene Sandulenko
2010-10-13
SWORD25: Add proper copyrights to gfx/image/art*
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Remove redundant code
Eugene Sandulenko
2010-10-13
SWORD25: Fixed vector renderer. Yay!
Eugene Sandulenko
2010-10-13
SWORD25: Fix transparency effects
Eugene Sandulenko
2010-10-12
SWORD25: Implemented thumbnail loading for savegame list
Paul Gilbert
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename glimage.* to renderedimage.*
Eugene Sandulenko
2010-10-12
SWORD25: Adjust the paths accordingly
Eugene Sandulenko
2010-10-12
SWORD25: Moved glimage and swimage to image/
Eugene Sandulenko
2010-10-12
SWORD25: Remove unnecessary executable flags
Eugene Sandulenko
2010-10-12
SWORD25: Confirmed correctness of vector images alpha blending
Eugene Sandulenko
2010-10-12
SWORD25: Remove unneeded file
Eugene Sandulenko
2010-10-12
SWORD25: Fix vectorimage transparency
Eugene Sandulenko
2010-10-12
SWORD25: Implement original hack with skipping green lines
Eugene Sandulenko
2010-10-12
SWORD25: Fix bug with some vector frames not showing up.
Eugene Sandulenko
2010-10-12
SWORD25: Further fixes for vectorimage rendering
Eugene Sandulenko
2010-10-12
SWORD25: Major bugfix for vector renderer. Only minor glitches are left
Eugene Sandulenko
2010-10-12
SWORD25: Fix some warnings
Eugene Sandulenko
2010-10-12
SWORD25: Compilation fix
Paul Gilbert
2010-10-12
SWORD25: Fix warnings
Eugene Sandulenko
2010-10-12
SWORD25: Fix compilation
Eugene Sandulenko
2010-10-12
SWORD25: Added minimal subset of libart inplace
Eugene Sandulenko
2010-10-12
SWORD25: Fix for using uninitialised doubles
Paul Gilbert
2010-10-12
SWORD25: bugfix for vector images
Eugene Sandulenko
2010-10-12
SWORD25: Further fixes to vector images. Still not finished.
Eugene Sandulenko
2010-10-12
SWORD25: Further attempt to fix vector rendering
Eugene Sandulenko
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