Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-18 | SWORD25: C++ify some code, remove obsolete stuff | Max Horn | |
2011-02-02 | GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 ↵ | Filippos Karapetis | |
engine libpng is still needed for PNG encoding (for thumbnails in saved games of sword25), but since we'll probably drop support for the original saved games anyway, the PNG encoding code will ultimately be removed svn-id: r55723 | |||
2011-01-30 | SWORD25: Added alternative code for video frame blitting (currently disabled) | Filippos Karapetis | |
svn-id: r55664 | |||
2011-01-24 | SWORD25: Fix some invalid writes / crashes | Sven Hesse | |
On my system, sizeof(png_uint_32) == 8, while sizeof(int) == 4. svn-id: r55504 | |||
2011-01-23 | SWORD25: Replaced BS_ASSERT() with assert() | Filippos Karapetis | |
svn-id: r55464 | |||
2011-01-23 | SWORD25: Removed the custom log class and replaced it with ↵ | Filippos Karapetis | |
warning/error/debugC calls svn-id: r55462 | |||
2011-01-16 | SWORD25: Fix main menu button text colour | Torbjörn Andersson | |
In the other cases I've found in the code, the colour components are stored in the order B, G, R and A. Assume that's the case here too. I hope that is correct. It doesn't seem to break anything obvious. svn-id: r55255 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-11-03 | SWORD25: cleanup | Max Horn | |
svn-id: r54045 | |||
2010-11-02 | SWORD25: Convert printf to debugN | Max Horn | |
svn-id: r54040 | |||
2010-11-01 | SWORD25: Replace art_warn/art_die by warning/error | Max Horn | |
svn-id: r54002 | |||
2010-10-30 | ALL: Add code to help stop people from accidentally using "bad" APIs | Max Horn | |
A new header file common/forbidden.h is included by scummsys.h and it re-#defines numerous symbols like fopen(), fread(), system(), etc. with garbage, in order to provoke compile errors in any code using them. If a .cpp file really *must* use any of these (e.g. because it is a backend file), then these redefinitions can be disabled by #defining FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever this is done, an explanatory comment should be added. Note that this system cannot catch all "bad" usages (notably the Lua code in the sword25 engine), as it can only work if scummsys.h is included. svn-id: r53961 | |||
2010-10-24 | SWORD25: Simplify & optimize PNG reading code | Max Horn | |
The interlaced part is untested since I do not know any place in the game where interlaced data is used. svn-id: r53757 | |||
2010-10-24 | SWORD25: Get rid of colorFormat parameter in PNGLoader API | Max Horn | |
Only CF_ARGB32 was supported anyway. svn-id: r53756 | |||
2010-10-24 | SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager | Max Horn | |
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755 | |||
2010-10-24 | SWORD25: Merge B25SLoader into PNGLoader | Max Horn | |
svn-id: r53754 | |||
2010-10-24 | SWORD25: Add ImageLoaderManager, get rid of last globally constructed object | Max Horn | |
This also gets rid of an evil use of atexit. svn-id: r53753 | |||
2010-10-20 | SWORD25: Added description field to savegames | Paul Gilbert | |
This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did. svn-id: r53638 | |||
2010-10-19 | SWORD25: Enforced code formatting rules in rest of the engine | Eugene Sandulenko | |
svn-id: r53626 | |||
2010-10-19 | SWORD25: Enforce code naming conventions in gfx/image/imageloader* | Eugene Sandulenko | |
svn-id: r53623 | |||
2010-10-19 | SWORD25: Enforce code naming conventions in gfx/graphicengine* | Eugene Sandulenko | |
svn-id: r53621 | |||
2010-10-19 | SWORD25: Fix for Valgrind identified memory leak | Paul Gilbert | |
svn-id: r53611 | |||
2010-10-18 | SWORD25: Fix for Valgrind identified errors | Paul Gilbert | |
svn-id: r53563 | |||
2010-10-15 | SWORD25: Do not use Kernel::GetService directly anymore | Max Horn | |
svn-id: r53477 | |||
2010-10-13 | SWORD25: Get rid of (deprecated) access to libpng io_ptr | Max Horn | |
Unfortunately I cannot test this, so watch our for regressions. svn-id: r53451 | |||
2010-10-13 | SWORD25: Fix empty loop body & conversion warnings | Max Horn | |
svn-id: r53450 | |||
2010-10-13 | SWORD25: Semi-colon cleanup. | Johannes Schickel | |
svn-id: r53446 | |||
2010-10-13 | SWORD25: Silenced MSVC false positive about a potentially uninitialized variable | Filippos Karapetis | |
svn-id: r53412 | |||
2010-10-13 | SWORD25: Get rid of kernel/bs_stdint.h | Max Horn | |
svn-id: r53405 | |||
2010-10-13 | SWORD25: Add path to art.h include | Eugene Sandulenko | |
svn-id: r53386 | |||
2010-10-13 | SWORD25: Stop polluting global namespace | Eugene Sandulenko | |
svn-id: r53385 | |||
2010-10-13 | SWORD25: Merged all art* code and cleaned it up | Eugene Sandulenko | |
svn-id: r53384 | |||
2010-10-13 | SWORD25: Add proper copyrights to gfx/image/art* | Eugene Sandulenko | |
svn-id: r53382 | |||
2010-10-13 | SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine | Eugene Sandulenko | |
svn-id: r53380 | |||
2010-10-13 | SWORD25: Remove redundant code | Eugene Sandulenko | |
svn-id: r53378 | |||
2010-10-13 | SWORD25: Fixed vector renderer. Yay! | Eugene Sandulenko | |
svn-id: r53376 | |||
2010-10-13 | SWORD25: Fix transparency effects | Eugene Sandulenko | |
svn-id: r53375 | |||
2010-10-12 | SWORD25: Implemented thumbnail loading for savegame list | Paul Gilbert | |
svn-id: r53374 | |||
2010-10-12 | SWORD25: Rename GLImage to RenderedImage | Eugene Sandulenko | |
svn-id: r53361 | |||
2010-10-12 | SWORD25: Rename glimage.* to renderedimage.* | Eugene Sandulenko | |
svn-id: r53360 | |||
2010-10-12 | SWORD25: Adjust the paths accordingly | Eugene Sandulenko | |
svn-id: r53359 | |||
2010-10-12 | SWORD25: Moved glimage and swimage to image/ | Eugene Sandulenko | |
svn-id: r53357 | |||
2010-10-12 | SWORD25: Remove unnecessary executable flags | Eugene Sandulenko | |
svn-id: r53355 | |||
2010-10-12 | SWORD25: Confirmed correctness of vector images alpha blending | Eugene Sandulenko | |
svn-id: r53346 | |||
2010-10-12 | SWORD25: Remove unneeded file | Eugene Sandulenko | |
svn-id: r53345 | |||
2010-10-12 | SWORD25: Fix vectorimage transparency | Eugene Sandulenko | |
svn-id: r53343 | |||
2010-10-12 | SWORD25: Implement original hack with skipping green lines | Eugene Sandulenko | |
svn-id: r53342 | |||
2010-10-12 | SWORD25: Fix bug with some vector frames not showing up. | Eugene Sandulenko | |
svn-id: r53341 | |||
2010-10-12 | SWORD25: Further fixes for vectorimage rendering | Eugene Sandulenko | |
svn-id: r53340 | |||
2010-10-12 | SWORD25: Major bugfix for vector renderer. Only minor glitches are left | Eugene Sandulenko | |
svn-id: r53339 |