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path: root/engines/sword25/gfx/screenshot.cpp
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2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-17ENGINES: Change 'colour' to 'color'Max Horn
Only changed this in engines where 'color' was/is already used almost exclusively svn-id: r54288
2010-10-30ALL: Add code to help stop people from accidentally using "bad" APIsMax Horn
A new header file common/forbidden.h is included by scummsys.h and it re-#defines numerous symbols like fopen(), fread(), system(), etc. with garbage, in order to provoke compile errors in any code using them. If a .cpp file really *must* use any of these (e.g. because it is a backend file), then these redefinitions can be disabled by #defining FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever this is done, an explanatory comment should be added. Note that this system cannot catch all "bad" usages (notably the Lua code in the sword25 engine), as it can only work if scummsys.h is included. svn-id: r53961
2010-10-19SWORD25: Enforce code naming conventions in gfx/*Eugene Sandulenko
svn-id: r53625
2010-10-13SWORD25: Get rid of (deprecated) access to libpng io_ptrMax Horn
Unfortunately I cannot test this, so watch our for regressions. svn-id: r53451
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
This handles saving (but not yet re-loaded display) of screenshots into savegame files. It also changes the original engine behaviour of temporarily saving the screenshots in a file 'tmp.png' to keeping the raw PNG file data in a memory block. svn-id: r53373
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
svn-id: r53309
2010-10-12SWORD25: unsigned char -> byteEugene Sandulenko
svn-id: r53308
2010-10-12SWORD25: Removed now redundant 'using namespace std' linesPaul Gilbert
svn-id: r53263
2010-10-12SWORD25: Mass-eliminating of BS_ prefix in fmv/ and gfx/Eugene Sandulenko
svn-id: r53258
2010-10-12SWORD25: More compilation fixesEugene Sandulenko
Now almost everything compiles fine. Several files were tricked and there are references to tinyxml.h and of course fmod and agg. OpenGL gfx renderer removed from the project, we need to create our own from the scratch. svn-id: r53224
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Mass-putting of all files in gfx/ into Sword25 namespaceEugene Sandulenko
svn-id: r53214
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Fixed rest of the include pathsEugene Sandulenko
svn-id: r53181
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171