Age | Commit message (Collapse) | Author |
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The save system of this engine currently partially bypasses the
SaveFileManager API, by (abusing) the fact that the Lua engine allows
creating files in arbitrary places (it exposes fopen, fread, fwrite
etc.). This is used to create a 'config.lua' configuration file. This makes it non-portable.
In addition, the filenames used for the savestates ("0.b25s") do not
comply with our naming conventions for engine savestates.
It should be possible to overcome all this, but it might require hacking
the Lua engine; or we could try to replace some of the BS2.5 script
functions with our own, dynamically.
svn-id: r53838
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svn-id: r53835
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svn-id: r53832
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svn-id: r53626
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If I understand this, we don't need to call Kernel::GetInstance()
when we are already in the Kernel class. In this particular case,
_RegisterScriptBindings() is called from the Kernel constructor, so
it gets called again and again because _Instance hasn't yet been set.
svn-id: r53512
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svn-id: r53477
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svn-id: r53403
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svn-id: r53391
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svn-id: r53309
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The things which are intentionally left with the prefix:
BS_LOG, BS_ASSERT, BS_Rect, BS_String.
svn-id: r53261
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svn-id: r53259
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Under MinGW, with OpenGL and tinyxml.
svn-id: r53225
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svn-id: r53222
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svn-id: r53195
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svn-id: r53192
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All version ID generation is useless for ScummVM as we have our own clear
versions. Thus removing all of that.
svn-id: r53191
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svn-id: r53188
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Majority of files now compile under Windoze.
svn-id: r53182
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svn-id: r53181
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svn-id: r53171
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