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AgeCommit message (Expand)Author
2016-02-21SWORD25: Fix bug #6981: High CPU usage on one coreEugene Sandulenko
2014-12-30SWORD25: Use new lua serialization functions to persist stateRichieSams
2014-09-12SWORD25: Bump the save file version numberAdrian Astley
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2013-10-08SWORD25: Fix potential buffer overrun. CID 1003865Eugene Sandulenko
2013-09-29SWORD25: Specifying int size to make Amiga happyEugene Sandulenko
2013-09-29SWORD25: Fix Amiga compilationEugene Sandulenko
2013-09-28SWORD25: Further fixes for Amiga compilationEugene Sandulenko
2013-09-28SWORD25: Fix Amiga compilationEugene Sandulenko
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2011-07-10SWORD25: Removed custom endianness code in persistence codeEugene Sandulenko
2011-06-29SWORD25: Implement persistence functions for soundengineEugene Sandulenko
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-05-26SWORD25: Fix making multiple saves at the same time.Alyssa Milburn
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-23SWORD25: Remove obsolete FORBIDDEN_SYMBOL_ALLOW_ALL definesMax Horn
2011-05-17SWORD25: Name the random sourceMax Horn
2011-05-14SWORD25: Fix format string warning.eriktorbjorn
2011-05-13SWORD25: Stop linking directly against zlib.md5
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05SWORD25: Marked more functions as unusedmd5
2011-05-05SWORD25: Remove thumbnails from the cache when saving a new gamemd5
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
2011-05-05SWORD25: Removed the saved game filename from the savegame meta info structmd5
2011-05-05SWORD25: Added some FIXMEs in the save game and thumbnail codemd5
2011-05-02SWORD25: Fix compilation, caused by zlib.h including unistd.hJohannes Schickel
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-14SWORD25: Always create the MoviePlayer, even without USE_THEORADEC.Alyssa Milburn
2011-02-02SWORD25: Cache related changesFilippos Karapetis
2011-02-02SWORD25: Added a cache minimum and maximum limit, so that the resources loade...Filippos Karapetis
2011-01-28SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup.Filippos Karapetis
2011-01-28SWORD25: Removed some more unused/unimplemented debug codeFilippos Karapetis
2011-01-28SWORD25: Resources are now cleaned up correctlyFilippos Karapetis
2011-01-28SWORD25: Disabled the mechanism which precaches all of the game's resources o...Filippos Karapetis
2011-01-24SWORD25: Removed the logErrorLn and logWarningLn wrappersFilippos Karapetis
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
2011-01-23SWORD25: Removed the custom log class and replaced it with warning/error/debu...Filippos Karapetis
2010-11-28SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rulesMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-10-28SWORD25: Comment out unused static variable.Johannes Schickel
2010-10-28SWORD25: Standardised savegame filenames, start on advanced engine featuresPaul Gilbert
2010-10-28SWORD25: Start to rename read/write methods of *PersistenceBlock classesMax Horn
2010-10-28SWORD25: Get rid of CallbackRegistryMax Horn
2010-10-25SWORD25: Add FIXME about savegame names; cleanupMax Horn
2010-10-25SWORD25: Simplify FS 'wrapper' code a bit, add FIXME commentsMax Horn
2010-10-25SWORD25: Get rid of most of the 'kernel service/superclass' codeMax Horn
2010-10-25SWORD25: Get rid of classes ScummVMWindow and WindowMax Horn
2010-10-24SWORD25: Remove some dead code; cleanupMax Horn
2010-10-24SWORD25: Replace ResourceManager's hash table by a Common::HashMapMax Horn
2010-10-24SWORD25: Get rid of kernel/string.hMax Horn