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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword25
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kernel
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Author
2013-10-08
SWORD25: Fix potential buffer overrun. CID 1003865
Eugene Sandulenko
2013-09-29
SWORD25: Specifying int size to make Amiga happy
Eugene Sandulenko
2013-09-29
SWORD25: Fix Amiga compilation
Eugene Sandulenko
2013-09-28
SWORD25: Further fixes for Amiga compilation
Eugene Sandulenko
2013-09-28
SWORD25: Fix Amiga compilation
Eugene Sandulenko
2012-03-13
JANITORIAL: Replace (x ? false : true) by !(x).
Christoph Mallon
2011-07-10
SWORD25: Removed custom endianness code in persistence code
Eugene Sandulenko
2011-06-29
SWORD25: Implement persistence functions for soundengine
Eugene Sandulenko
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-05-26
SWORD25: Fix making multiple saves at the same time.
Alyssa Milburn
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-23
SWORD25: Remove obsolete FORBIDDEN_SYMBOL_ALLOW_ALL defines
Max Horn
2011-05-17
SWORD25: Name the random source
Max Horn
2011-05-14
SWORD25: Fix format string warning.
eriktorbjorn
2011-05-13
SWORD25: Stop linking directly against zlib.
md5
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-05
SWORD25: Marked more functions as unused
md5
2011-05-05
SWORD25: Remove thumbnails from the cache when saving a new game
md5
2011-05-05
SWORD25: Initial code for showing savegame thumbnails
md5
2011-05-05
SWORD25: Removed the saved game filename from the savegame meta info struct
md5
2011-05-05
SWORD25: Added some FIXMEs in the save game and thumbnail code
md5
2011-05-02
SWORD25: Fix compilation, caused by zlib.h including unistd.h
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-14
SWORD25: Always create the MoviePlayer, even without USE_THEORADEC.
Alyssa Milburn
2011-02-02
SWORD25: Cache related changes
Filippos Karapetis
2011-02-02
SWORD25: Added a cache minimum and maximum limit, so that the resources loade...
Filippos Karapetis
2011-01-28
SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup.
Filippos Karapetis
2011-01-28
SWORD25: Removed some more unused/unimplemented debug code
Filippos Karapetis
2011-01-28
SWORD25: Resources are now cleaned up correctly
Filippos Karapetis
2011-01-28
SWORD25: Disabled the mechanism which precaches all of the game's resources o...
Filippos Karapetis
2011-01-24
SWORD25: Removed the logErrorLn and logWarningLn wrappers
Filippos Karapetis
2011-01-23
SWORD25: Replaced BS_ASSERT() with assert()
Filippos Karapetis
2011-01-23
SWORD25: Removed the custom log class and replaced it with warning/error/debu...
Filippos Karapetis
2010-11-28
SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rules
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-10-28
SWORD25: Comment out unused static variable.
Johannes Schickel
2010-10-28
SWORD25: Standardised savegame filenames, start on advanced engine features
Paul Gilbert
2010-10-28
SWORD25: Start to rename read/write methods of *PersistenceBlock classes
Max Horn
2010-10-28
SWORD25: Get rid of CallbackRegistry
Max Horn
2010-10-25
SWORD25: Add FIXME about savegame names; cleanup
Max Horn
2010-10-25
SWORD25: Simplify FS 'wrapper' code a bit, add FIXME comments
Max Horn
2010-10-25
SWORD25: Get rid of most of the 'kernel service/superclass' code
Max Horn
2010-10-25
SWORD25: Get rid of classes ScummVMWindow and Window
Max Horn
2010-10-24
SWORD25: Remove some dead code; cleanup
Max Horn
2010-10-24
SWORD25: Replace ResourceManager's hash table by a Common::HashMap
Max Horn
2010-10-24
SWORD25: Get rid of kernel/string.h
Max Horn
2010-10-20
SWORD25: Added description field to savegames
Paul Gilbert
2010-10-20
SWORD25: Fix to correctly write game state to savegame files
Paul Gilbert
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Fix engine exit when running without theoradec
Eugene Sandulenko
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