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path: root/engines/sword25/script/luacallback.cpp
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2019-08-13COMMON: Move Lua into Common and make it into...Nipun Garg
an engine feature
2016-02-15JANITORIAL: Typos detected with lintian & grepAlexandre Detiste
2014-02-18SWORD25: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-01-23SWORD25: Replaced BS_ASSERT() with assert()Filippos Karapetis
svn-id: r55464
2011-01-23SWORD25: Removed the custom log class and replaced it with ↵Filippos Karapetis
warning/error/debugC calls svn-id: r55462
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
svn-id: r53568
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
svn-id: r53391
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
svn-id: r53309
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
svn-id: r53259
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
svn-id: r53222
2010-10-12SWORD25: Moved the Lua library into it's own namespacePaul Gilbert
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed. svn-id: r53198
2010-10-12SWORD25: Converted Lua interface classesPaul Gilbert
svn-id: r53195
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
svn-id: r53188
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
svn-id: r53180
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko
svn-id: r53171