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author | Eugene Sandulenko | 2010-08-18 12:57:47 +0000 |
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committer | Eugene Sandulenko | 2010-10-12 22:55:59 +0000 |
commit | be44216e5c1d74879d7843215ce1cd3f488b4db8 (patch) | |
tree | cd49961f2fe9b1ea641e2e57d90b3d8a315123ea /engines/sword25/script/luacallback.cpp | |
parent | 485ff15d23b3ae9545f5c9df794f1326185eae7a (diff) | |
download | scummvm-rg350-be44216e5c1d74879d7843215ce1cd3f488b4db8.tar.gz scummvm-rg350-be44216e5c1d74879d7843215ce1cd3f488b4db8.tar.bz2 scummvm-rg350-be44216e5c1d74879d7843215ce1cd3f488b4db8.zip |
SWORD25: eliminated BS_ prefix in all but kernel/
svn-id: r53259
Diffstat (limited to 'engines/sword25/script/luacallback.cpp')
-rw-r--r-- | engines/sword25/script/luacallback.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/sword25/script/luacallback.cpp b/engines/sword25/script/luacallback.cpp index dfabc81807..4e9d4dd06c 100644 --- a/engines/sword25/script/luacallback.cpp +++ b/engines/sword25/script/luacallback.cpp @@ -59,7 +59,7 @@ namespace Sword25 { // ----------------------------------------------------------------------------- -BS_LuaCallback::BS_LuaCallback(lua_State *L) { +LuaCallback::LuaCallback(lua_State *L) { // Create callback table lua_newtable(L); lua_setglobal(L, CALLBACKTABLE_NAME); @@ -67,12 +67,12 @@ BS_LuaCallback::BS_LuaCallback(lua_State *L) { // ----------------------------------------------------------------------------- -BS_LuaCallback::~BS_LuaCallback() { +LuaCallback::~LuaCallback() { } // ----------------------------------------------------------------------------- -void BS_LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { BS_ASSERT(lua_isfunction(L, -1)); EnsureObjectCallbackTableExists(L, ObjectHandle); @@ -86,7 +86,7 @@ void BS_LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectH // ----------------------------------------------------------------------------- -void BS_LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { BS_ASSERT(lua_isfunction(L, -1)); EnsureObjectCallbackTableExists(L, ObjectHandle); @@ -116,7 +116,7 @@ void BS_LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int Objec // ----------------------------------------------------------------------------- -void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle) { PushCallbackTable(L); // Remove the object callback from the callback table @@ -129,7 +129,7 @@ void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectH // ----------------------------------------------------------------------------- -void BS_LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle) { EnsureObjectCallbackTableExists(L, ObjectHandle); // Iterate through the table and perform all the callbacks @@ -161,7 +161,7 @@ void BS_LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHa // ----------------------------------------------------------------------------- -void BS_LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int ObjectHandle) { PushObjectCallbackTable(L, ObjectHandle); // If the table is nil, it must first be created @@ -184,13 +184,13 @@ void BS_LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int // ----------------------------------------------------------------------------- -void BS_LuaCallback::PushCallbackTable(lua_State *L) { +void LuaCallback::PushCallbackTable(lua_State *L) { lua_getglobal(L, CALLBACKTABLE_NAME); } // ----------------------------------------------------------------------------- -void BS_LuaCallback::PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle) { +void LuaCallback::PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle) { PushCallbackTable(L); // Push Object Callback table onto the stack |