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path: root/engines/sword25/script/luascript.cpp
AgeCommit message (Expand)Author
2010-10-18SWORD25: Renamed Lua .c files to .cpp and make it compilableEugene Sandulenko
2010-10-15SWORD25: Do not use Kernel::GetService directly anymoreMax Horn
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-12SWORD25: Fix bug with script debug flagsEugene Sandulenko
2010-10-12SWORD25: Comply to the code conventions for several classesEugene Sandulenko
2010-10-12SWORD25: unsigned int -> uintEugene Sandulenko
2010-10-12SWORD25: unsigned char -> byteEugene Sandulenko
2010-10-12SWORD25: Implemented script tracingEugene Sandulenko
2010-10-12SWORD25: removed BS_ prefix from rest of the classes.Eugene Sandulenko
2010-10-12SWORD25: eliminated BS_ prefix in all but kernel/Eugene Sandulenko
2010-10-12SWORD25: Fix warningsEugene Sandulenko
2010-10-12SWORD25: Made game run with extracted dataEugene Sandulenko
2010-10-12SWORD25: Fix couple more warningsEugene Sandulenko
2010-10-12SWORD25: Mass-astyle.Eugene Sandulenko
2010-10-12SWORD25: Converted the input engine to use the ScummVM event managerPaul Gilbert
2010-10-12SWORD25: Moved the Lua library into it's own namespacePaul Gilbert
2010-10-12SWORD25: Converted the math folder filesPaul Gilbert
2010-10-12SWORD25: Converted Lua interface classesPaul Gilbert
2010-10-12SWORD25: Replacing headers with ScummVM ones plus original (C)Eugene Sandulenko
2010-10-12SWORD25: Compilation fixesEugene Sandulenko
2010-10-12SWORD25: Path fixes for includesEugene Sandulenko
2010-10-12SWORD25: Importing original sourcesEugene Sandulenko