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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-09-29
SWORD25: int -> int32 correctness
Eugene Sandulenko
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-08-20
SWORD25: Improve sound persistence.
Alyssa Milburn
2011-08-07
SWORD25: Make sure that id is always initialized in playSoundEx()
Filippos Karapetis
2011-06-29
SWORD25: Implement persistence functions for soundengine
Eugene Sandulenko
2011-06-26
SWORD25: Change unknow handle error into a warning
Thierry Crozat
2011-06-26
SWORD25: Fixed bug with concurrent sounds. Reported by criezy
Eugene Sandulenko
2011-06-11
SWORD25: Unstub more sound-related functions
Eugene Sandulenko
2011-06-10
SWORD25: Fix warning
Max Horn
2011-06-10
SWORD25: Unstub SoundEngine::set/getVolume
Eugene Sandulenko
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-13
SWORD25: Fix compilation when libvorbis is not present
md5
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-01-23
SWORD25: Replaced BS_ASSERT() with assert()
Filippos Karapetis
2011-01-23
SWORD25: Removed the custom log class and replaced it with warning/error/debu...
Filippos Karapetis
2011-01-19
SWORD25: getSoundTime() is not used. Remove it.
Eugene Sandulenko
2010-10-25
SWORD25: Get rid of most of the 'kernel service/superclass' code
Max Horn
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-13
SWORD25: Semi-colon cleanup.
Johannes Schickel
2010-10-13
SWORD25: Enforced code naming conventions in script/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-12
SWORD25: Fix freeze with sound code. Now game is really playable.
Eugene Sandulenko
2010-10-12
SWORD25: Put all sound-related debug output under debug flag.
Eugene Sandulenko
2010-10-12
SWORD25: Further work on sound.
Eugene Sandulenko
2010-10-12
SWORD25: Initial work on sound
Eugene Sandulenko
2010-10-12
SWORD25: Fix hangup
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of FMODExSound class
Eugene Sandulenko
2010-10-12
SWORD25: Comply to the code conventions for several classes
Eugene Sandulenko
2010-10-12
SWORD25: unsigned int -> uint
Eugene Sandulenko
2010-10-12
SWORD25: removed BS_ prefix from rest of the classes.
Eugene Sandulenko
2010-10-12
SWORD25: eliminated BS_ prefix in all but kernel/
Eugene Sandulenko
2010-10-12
SWORD25: Stubbed FMODExSound class
Eugene Sandulenko
2010-10-12
SWORD25: Clean compile!
Eugene Sandulenko
2010-10-12
SWORD25: Mass-astyle.
Eugene Sandulenko
2010-10-12
SWORD25: Converted further files from old hashmap.h to Common::HashMap
Paul Gilbert
2010-10-12
SWORD25: Replacing headers with ScummVM ones plus original (C)
Eugene Sandulenko
2010-10-12
SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
Paul Gilbert
2010-10-12
SWORD25: Path fixes for includes
Eugene Sandulenko
2010-10-12
SWORD25: Importing original sources
Eugene Sandulenko