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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sword25
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sword25.cpp
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Author
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-07-10
Revert "COMMON: Change way the Singleton instances are instantiated"
Eugene Sandulenko
2017-07-10
COMMON: Change way the Singleton instances are instantiated
Thierry Crozat
2016-02-15
JANITORIAL: Typos detected with lintian & grep
Alexandre Detiste
2015-12-14
SWORD25: Call requested pixel format by its correct name.
Johannes Schickel
2014-12-07
SWORD25: Disable unused code
Filippos Karapetis
2014-06-15
SWORD25: Switch to common TransparentSurface
Eugene Sandulenko
2014-02-18
SWORD25: Make GPL headers consistent in themselves.
Johannes Schickel
2011-06-30
ALL: Require DECLARE_SINGLETON to be used in the Common namepsace
Ori Avtalion
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-18
COMMON: Rename Error to ErrorCode, introduce new Error class
Max Horn
2011-03-19
SWORD25: Init volume levels on startup
dhewg
2011-01-24
SWORD25: Fix linker breakage from DECLARE_SINGLETON() in renderObjectRegistry.h.
David Turner
2011-01-23
SWORD25: Replaced BS_ASSERT() with assert()
Filippos Karapetis
2011-01-23
SWORD25: Removed the custom log class and replaced it with warning/error/debu...
Filippos Karapetis
2010-11-10
SWORD25: Added basic debugging console to engine (Command Key Disabled)
David Turner
2010-10-28
SWORD25: Standardised savegame filenames, start on advanced engine features
Paul Gilbert
2010-10-25
SWORD25: 'Implement' RTL support & add TODOs about missing feature support
Max Horn
2010-10-25
SWORD25: Get rid of most of the 'kernel service/superclass' code
Max Horn
2010-10-24
SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager
Max Horn
2010-10-24
SWORD25: Add ImageLoaderManager, get rid of last globally constructed object
Max Horn
2010-10-19
SWORD25: Enforced code formatting rules in rest of the engine
Eugene Sandulenko
2010-10-19
SWORD25: Simplify log listener code (and get rid of another global constructor)
Max Horn
2010-10-19
SWORD25: Destroy singletons upon engine exit (untested, may lead to crash upo...
Max Horn
2010-10-15
SWORD25: Typo, cleanup
Max Horn
2010-10-15
SWORD25: Do not use Kernel::GetService directly anymore
Max Horn
2010-10-13
SWORD25: Enforced code naming conventions in script/*
Eugene Sandulenko
2010-10-13
SWORD25: Fix startup
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Add support for language patch
Eugene Sandulenko
2010-10-12
SWORD25: Put all sound-related debug output under debug flag.
Eugene Sandulenko
2010-10-12
SWORD25: Fix warnings
Eugene Sandulenko
2010-10-12
SWORD25: Fix color format
Eugene Sandulenko
2010-10-12
SWORD25: Fix colors
Eugene Sandulenko
2010-10-12
SWORD25: Implemented script tracing
Eugene Sandulenko
2010-10-12
SWORD25: Fixed return value of AppEnd
Paul Gilbert
2010-10-12
SWORD25: removed BS_ prefix from rest of the classes.
Eugene Sandulenko
2010-10-12
SWORD25: eliminated BS_ prefix in all but kernel/
Eugene Sandulenko
2010-10-12
SWORD25: Added possibility to run from extracted game.
Eugene Sandulenko
2010-10-12
SWORD25: Fix log output.
Eugene Sandulenko
2010-10-12
SWORD25: Fix couple more warnings
Eugene Sandulenko
2010-10-12
SWORD25: Mass-astyle.
Eugene Sandulenko
2010-10-12
SWORD25: Converted remainder of Kernel/ folder
Paul Gilbert
2010-10-12
SWORD25: Changing service registration to use replacement ScummVM Package Man...
Paul Gilbert
2010-10-12
SWORD25: Replacing headers with ScummVM ones plus original (C)
Eugene Sandulenko
2010-10-12
SWORD25: Added and fixed the remaining engine setup/execution/free code
Paul Gilbert
2010-10-12
SWORD25: Converted kernel/kernel.cpp to compile under ScummVM
Paul Gilbert
2010-10-12
SWORD25: Initial dummy engine
Eugene Sandulenko