Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-26 | SWORD25 (LUA): Removed unused code for handling precompiled LUA scipts | md5 | |
2011-05-26 | SWORD25: Const correctness | Max Horn | |
2011-05-26 | SWORD25: Fix warning: double format, float arg on DC | Max Horn | |
2011-05-26 | SWORD25: Avoid using strcoll | Max Horn | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-25 | SWORD25: Remove more unused loadlib code + use of fopen | Max Horn | |
The functions loader_C and loader_Croot provably did not do anything besides returning an error, so removing them was safe. For loader_Lua, this was using luaL_loadfile. But that in turn now uses Sword25FileProxy, which only supports loading config.lua, and config.lua is not used via the loadlib mechanism. Therefore, I deemed it safe to also remove this third loader. This leaves loader_preload as only remaining loader. It is probably unused, too, but I did not both to investigate further, as I already achieved my primary goal (getting rid of fopen/fclose use). All other removed functions were unused due to the removal of the first three loader_* functions. | |||
2011-05-24 | SWORD25: Remove unused Lua print stuff | Max Horn | |
2011-05-23 | SWORD25: Remove obsolete FORBIDDEN_SYMBOL_ALLOW_ALL defines | Max Horn | |
2011-05-23 | COMMON: Add exit() to list of forbidden symbols | Max Horn | |
2011-05-23 | SWORD25: Include scummsys.h from lua.h, partially deal with the consequences | Max Horn | |
This should help mark the spots that are still non-portable, just follow the FIXMEs. | |||
2011-05-23 | SWORD25: Avoid including lua headers in other headers | Max Horn | |
2011-05-23 | SWORD25: Replace some non-portable calls, add FIXMEs | Max Horn | |
2011-05-23 | SWORD25: Fix Theora audio endianism | Alyssa Milburn | |
2011-05-23 | SWORD25: Properly use Theora picture offset/dimensions | Matthew Hoops | |
2011-05-23 | SWORD25: Fix ambiguous typing | Max Horn | |
2011-05-23 | SWORD25: Fix screenshot endianism issue | Alyssa Milburn | |
2011-05-23 | SWORD25: De-hardcode target name in thumbnail code | Alyssa Milburn | |
This just uses the provided filename rather than trying to recreate it with a hard-coded target (causing crashes with other targets). (Also, add an error check rather then crashing there, just in case.) | |||
2011-05-23 | SWORD25: Fix error string parameter | Alyssa Milburn | |
2011-05-23 | SWORD25: Replaced accidental backslash in include filename | Paul Gilbert | |
2011-05-23 | SWORD25: Moved detection entries into detection_tables.h | Paul Gilbert | |
2011-05-23 | SWORD25: Added detection entries for other languages | Paul Gilbert | |
This is needed now, since changing the language in-game updates the ScummVM language setting, and there must be a matching detection entry for each language. | |||
2011-05-23 | SWORD25: Added proxy code for converting writing config.lua to update the ↵ | Paul Gilbert | |
ScummVM game settings | |||
2011-05-23 | SWORD25: Created proxy class that presents ScumMVM settings as a valid ↵ | Paul Gilbert | |
config.lua file | |||
2011-05-22 | ENGINES: Further unify engine names | Thierry Crozat | |
2011-05-20 | SWORD25: Don't assume that all locales use decimal point | eriktorbjorn | |
The trydecpoint() function *is* used, though probably only in countries which don't use a decimal point. We can't use the ISO C locale functions here because they're not fully implemented on some platforms, e.g. Android. Hopefully this method will work. | |||
2011-05-20 | SWORD25: Re-implement two LUA library I/O functions necessary for detecting ↵ | Paul Gilbert | |
and creating the config.lua configuration file | |||
2011-05-19 | SWORD25: Fix to properly signal when movie playback has ended | Paul Gilbert | |
2011-05-18 | SWORD25: Implement TheoraDecoder::pauseVideoIntern() | Matthew Hoops | |
2011-05-18 | SWORD25: Properly use endOfVideo() | Matthew Hoops | |
2011-05-18 | SWORD25: Make Theora handle the case when the packet eos is not set | Matthew Hoops | |
2011-05-18 | GRAPHICS: Add a YUV to RGB table lookup for use with Theora | Matthew Hoops | |
Based on the video/mpeg_player.* one, which is based on lots of other things (too many to name, go see the file) | |||
2011-05-18 | SWORD25: Fix a/v sync with using the TheoraDecoder standalone | Matthew Hoops | |
Hopefully should fix a/v sync from in-game. If not, the engine needs to be changed slightly | |||
2011-05-17 | SWORD25: Name the random source | Max Horn | |
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-15 | SWORD25 (LUA): Removed unused non-portable locale code | md5 | |
2011-05-15 | SWORD25 (LUA): Clarified the use of os_remove() | md5 | |
2011-05-15 | SWORD25: Begin fixing the TheoraDecoder implementation | Matthew Hoops | |
getFrameRate() and endOfVideo() have been fixed so it can be used as a standalone decoder. a/v sync still needs to be fixed | |||
2011-05-14 | SWORD25: Fix format string warning. | eriktorbjorn | |
2011-05-14 | SWORD25 (LUA): Disabled a lot of non-portable LUA functions | md5 | |
sword25 doesn't use these (thankfully) | |||
2011-05-14 | SWORD25 (LUA): Some compilation optimizations | md5 | |
For Android, define stroll() inside luaconf.h For PS2, don't use the visibility attribute, as the PS2 gcc isn't particularly happy about it... | |||
2011-05-13 | SWORD25: Stop linking directly against zlib. | md5 | |
Also, don't compress game data in newer saves, as the whole saved game is compressed anyway | |||
2011-05-13 | SWORD25: Fix compilation when libvorbis is not present | md5 | |
2011-05-13 | SWORD25 (LUA): Whitespace fixes | md5 | |
2011-05-13 | SWORD25 (LUA): Hopefully fixed compilation for the Android platform | md5 | |
2011-05-13 | SWORD25: Added a version field for savegame thumbnails | md5 | |
2011-05-13 | SWORD25: Replaced the PNG thumbnail encoding code, used in saved games | md5 | |
- Savegame thumbnails are now created using a flat image format, instead of PNG. This allows us to remove the PNG encoding code used in the engine. Note that the saved games we create cannot be used with the original engine anyway, so this change does not break savegame compatibility with the original game (it's already broken). - Compatibility is preserved with older saved games that were made with ScummVM. - Moved the embedded thumbnail reading code out of the PNG loader class, to stop it from needlessly checking every PNG file. - With this change, libpng is no longer required for the sword25 engine | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | SWORD25: Disabled code which isn't necessary with our PNG decoder | md5 | |
2011-05-05 | SWORD25: Moved the thumbnail handling code to its appropriate place | md5 | |
PNGLoader is able to load images embedded in saved games already. This helps remove some duplicate code |